I've been wrestling a lot with the design of the costume for this character both to get it to work on a practical level and to ensure it says something about the character. The initial idea of creating a character based in an alternative history regency period was so I could incorporate gothic architecture and the clothing…
Thanks for the compliments guys! Messed with the low poly a little bit more...found a few hidden bits from the high poly hiding in the mesh. After removing those and optimizing a little bit I dropped 5k tris. Also added another couple loops to the gas tank to round out the silhouette...it was noticeably faceted in "first…
@Blaizer: I kinda rushed that image, so forgive the white space. The three paintings all look pretty similarly detailed when you shrink them down. But when you blow them up, all three of them have totally different levels of detail and refinement. I used a rembrandt instead of the picasso because I have a lot of his…
I use it. It's plagued by some minor but hard-hitting problems, like a lack of triangle counter (so you have to triangulate every time you want to check your polycount) and it doesn't support mirroring of normal maps. Supposedly, these things will be fixed with the 2.5 release, which will also include a customisable UI,…
[ QUOTE ] [ QUOTE ] I for one think one of the big reasons why the graphics had to be downscaled so much is the insanely low amount of ram in the PS3 But I was less than amazed by the latest ET:Quakewars video either, so this phenomenon seems to hit PCs now too, which really arn't ram limited at all [/ QUOTE ] er, eh?…
Its probably similar to Mini Motor Racing The author says in that thread that the environments are made of just a few textures which were baked in a 3d app, so the environments were probably setup completely in the 3d app with lots of different textures and stamps and complex shaders, then baked onto the game geometry,…
I've made some materials for some ue4 assets but now need to make them for Unity. Is it possible to change the export target to Unity5 and rerender without redoing the material from scratch?
Oops I assumed the first render was the source model. I don't know if this helps, but this old comment from Chris Subagio might provide a clue why the viewport shader is different than the scanline one: [ QUOTE ] The vertex position, normal, color and UVs arrays in Max don't correspond 1 to 1. Each is stored as a flat…
Man, this is turning out awesome. Got a crit on the boots though, they kind of look like every part of it is rawhide. It would help if you made the lace rings metal, the ankle padding leather and the sole rubbery. Ref: Also, maybe try without pantyhose? Right now my eye is drawn more to her crotch area than her face and…
The light was fading as the old warrior entered the inn. Heads turned, watching his each movement as he made his way to the corner by the hearth. He rested his dao against the wooden beam and sat down on a large drum. Frightening scars ravaged his face but his eyes were kind. The inn remained silent, transfixed as the…