Yes they did add that recently! I see, thanks very much for that input! I'll see what I can do about getting a better look at the actual model, that's a great idea.
justin came over tonite and we rocked out a bit and recorded this cover of a timeless classic i wrote the main music progression and did the midi drums and guitars justin did vocals and bass guitar lyrics were a collaboration borowing a verse from the original song from the movie rhinestone this is my first mix of it…
Thanks guys, man my thread is always buried under so much awesome stuff. :) If they add dragon knights ult as something you can customize for sure ill make a dragon. Here are some of the things I've been working on. Here are some Blood seeker weapons that Lenny modeled. He also did a baking video and I did a time lapse of…
Hey..thanks...I'm glad I did get around posting here...getting all this great feedback... :) ...and yes I do have to say that the boat looks very "Dry" haha....I will address that straight away... So I will add some puddles and stuff on the floor..and make the whole boat look more wet..especially the hull along the water…
Be careful on playing just on saturation. In the little rework I posted above I did the following: Autocolor Bumped the contrast Adjusted the levels to brighten a bit the image 50% smart sharpen to add definition Color layer on 15% opacity for cold tones in the shadow Color dodge layer on 40% to add greens on the lights…
great improvement after your critique! Some things that could really make this model better is to add some colour variation on the wood and add some more "edging" (paint the parts where planes meet, pay attention not doing it too uniform). Some scratches on the metal would also be cool. Overall I think you did a great job.
Did you re-unwrap the sides after you added the extrusions? I agree with cupsster I think think you fubar'ed the UV's when you did the extrusions. Normally if I've already unwrapped an object, I add loops and then move the geometry into place instead of extruding because it typically makes a mess of the UV's and you have…
Okay so I tidied up some of the edges a bit and added some screws/holes etc. I did add a little metal overlay very lightly just to give it some overall scratchy wear, plus some warning stripes or what have you. Did I go too far again? Let me know thanks.
That is exactly what I want. The video has no audio so I have no idea what the person is doing, so I apply the anchor to my heightmap layer, then add a fill layer above that, then add a smart mask to the fill layer and select my anchor? Is that the process or did I miss something? What layer do I put the filter on?
3 Questions: A) If you transferred the source mesh onto a flat plane how did you get the envelope to cover the whole mesh? B) Did you add any edge loops for the flat plane? (for the Target mesh) C) Do you think that the Source Mesh is too tall to get an accurate/good result? (from the base to the furthest face)