Your metal doesn't look much like metal. This isn't only due to the specular but also to the saturated yellow on your gold for example. To make it credible, you could subtly paint browns and greens in it. And overall that's the main pb in your texture : the colors lack of style. Take a look at the witcher 2's stuff, how…
It has a definite Brian Jacques-feel to it. I'd recommend emphasizing giving the props a more natural, rather than manufactured, look to emphasize the size of the hero. For example, make the lute from a walnut shell, and the boat from a gourd (or even large leaves held together with twine). Give the cloth an extremely…
As far as efficiency for the creation of terrain for game levels goes, I don't think you can touch the Unreal engine's terrain editor. It's very fast to create and paint height mapped terrains and It's what I'd use to create your example above. Texture painting through alpha blends is very straightforward and it also has a…
I can only eat the home made stuff now. My neighbor owns a taqueria and after much begging she showed me how to make the real stuff. Hot as hell and really simple to make. You just need a can of whole peel tomatoes, salt, and Chile de Arbol. Finding the perfect chiles is the hardest part, they can't be too dry and not too…
i got into a sneak preview for this in September at which they showed 20mins of footage from the film covering most of what is in this trailer. all of it was from the first half of the film, so the plot should be more expansive than what is simply described in the trailer. tho i wouldn't be surprised to see half the film…
Any experienced normal mapper will tell you that you will almost always have to do some cleaning of your normals in photoshop. You will almost never get a perfectly clean bake. If the lines are too close and you get some pixel bleeding, just paint out some of the overlap in photoshop for now and remember to keep your uvs…
@SyncViews, you basically do your one unwrap for the tiley bits, however this will look a bit too uniform in most cases. So you add a second unwrap for unique stuff. The process goes a bit like this: - Make the first unwrap, and make sure its set to map channel "1" - Put a "UVW mapping add" modifier in the stack - Now,…
Uly's Pretty Simple, "Cool" Summer Smoothie!: You need a blender. (you can give or take on ingredients. pretty much comes out the same. The order is important, though) 1) 5-7 Ice Cubes: Put these assholes in a blender. Use Ice Crush until you hear no more chopping. 2) 1 Banana: (2 if you really liked Bananas. I guess.) Put…
After I appended the cube, I created a new mesh using zbrush's "Remesh All", which created a new single solid mesh in the general shape. Following that I used "Project All" to get the exact shape and detail back. The picture I posted was the result, you can smooth the intersecting area to your hearts content and it would…
The colors don't really blend, all that happens is you would have for example blue and yellow in your pallet but no green, when you convert your 32bit image to that pallet your green would come out the nearest color on your pallet, probably blue. Now if you were to try and mix the yellow and blue all you would get is blue…