Hey artists! We have a done a lot of posts before but the applications were not so useful for us so in this post we will be clearer about what we want and ONLY apply if you can make the exact quality we show here. We need artists for long term work. - You need to understand modeling miniatures for 3D printing 110%. - You…
I dont think many 3d artists are also firearms experts or experts in the field of the thing that they are trying to replicate. They just do a lot of research beforehand. Having said that, i've seen a lot of games that dont put focus on accuracy, even those that are simulators or pretend to be one. But they still try to…
A man was walking down the street when he was approached by a particularly dirty and shabby-looking homeless man who asked him for a couple of dollars for dinner. The man took out his wallet, extracted ten dollars and asked, "If I give you this money, will you buy some beer with it instead?" "No, I had to stop drinking…
Being as your title says "Walther p22 Based Pistol-Game Model" then I may be wrong, and just ignore this, but if your aiming to replicate a p22, the magazine and bullets aren't accurate. They both look much more like a 9mm. 22lr rounds are rim fire, so they don't have a visible blasting cap, and are much skinnier... also…
You don't have to worry about any modeling techniques needed for baking if you're not going to bake anything. Concentrate on replicating the same exact look as in your references and use whatever topology you need to get the correct look. The bumpiness is because your mesh isn't uniform and the surfaces aren't smooth in…
Since you're on a tight deadline Here are some quick fixes I would recommend: 1. Lighting: - Get a fill light in there. There should be no full black in a scene with such strong lighting from the windows. - Speaking of -- make the lighting come exclusively from the windows. Gothic churches were designed with this in mind…
Hello Hitjones, I hand animated the leg animation from those early videos, they were concepts - but I always planned for the final system to be procedural. At first though, I had spoken to a few different coders who mostly suggested a non procedural approach because they felt matching the leg motion from the concepts would…
My advice: Get used to the Maya marking menus! They're way better than Max's quad menus since they're gesture based. Just hold right-click, and use it in conjunction with CTRL and/or SHIFT to access the different context-sensitive Marking Menus. The nice thing is once you have learned the patterns, you don't need to wait…
Mark: yeah you have to do some tools like a custom save and load pose if the xaf isnt enough but thats failr easy to do. But you still have to work with max layer ugh...creating a new layer system goes from relatively easy to a total headache. The core feature of the biped can be replicated and its the kind of thing that…
Along with muzz's points, there are proportional problems with the anatomy, specifically the trunk and it's connection to the legs - pelvis in general. The gap between her thighs is very large, even for a thin girl with little to no muscle mass that would be a fairly large gap. I don't know if you're going for the body…