2 of 4 party member character design that I made recently, I'll post regularly for other members here, for better viewing visit my portfolio link https://www.artstation.com/emubi
When composing a mask from multiple layers, they need to use an appropriate blend mode. If it's left at 'replace' the layer on top will replace the one below. On more complex models I often create folders for the different material IDs with the corresponding mask. Other than vertex color, I like to use different materials…
Created base shape for props. Decided to make buildings as a constructor with a big parts for the more interesting shapes, but in the future planning to break it for the smaller parts to make it universal. While modeling I'm listening chill Halloween music for the mood )
Progress Update! I tried to figure out what I could change before I started to do a sketch over the wip so I could start to paint over it. The changes I made are a slight variation for the zombie pose ( too static) and the tomb design ( a little bland ). Corrected the pose and anatomy of Jinx and I also changed the rocket…
Welcome Bob, scrolling your credits reads like a who's who tent-pole 'dream team' selection for the best part of 30yrs, especially for nerdy folk (...which certainly includes me :# ) that are enamored with scifi/disaster/apoc/fantasy content and may I add particularly mechanical hard surface stuff so hope your time here is…
Yeah, your characters looks simply ugly and deformed to be brutally honest. That's why you don't get a job. You wouldn't want to play a game with these characters neither, would you? :) You picked the hardest part first. That's why you are stuck. Character design is nothing that you start with. You may arrive at it at one…
Hello everyone, I'm Camille, 40, french, and I'm in the process of creating my first commercial game for PC. It will be an autobattler game set in a greek mythology theme. The game is quite advanced : it's mostly missing content to be really playable but all the mechanics are already implemented. You can see a short video…
This vid showing the software in use; https://www.youtube.com/watch?v=xuuaHxLldgo U can select two colors and set how much height this color represent from a mask. U can also set vaules per color for smoothness, metallic et.c I have viewed b2M tutorials on youtube, I am not sure I have found such masking features (might be…
Just like the cartoon Optimus is going to beat the pants off Galvatron... This compitition was super fun, I am glad to have been able to be a part of it.