YAGER is looking for a passionate
UI Artist for our AAA F2P project Dreadnought. We want
somebody who is keen on games and wants to bring the project forward. We’re looking for people who love the idea of
working together in interdisciplinary teams and a fast-paced and professional
environment. Responsibilities *…
YAGER is looking for a passionate UI Artist (f/m) for
our AAA F2P project Dreadnought. We want somebody who is keen on games
and wants to bring the project forward. We’re
looking for people who love the idea of working together in interdisciplinary
teams and a fast-paced and professional environment. Responsibilities *…
Hello Polycount. I'm a long time lurker and I don't post much. But today I'm crawling out of my cave to show you what I've been working on for the past 2 months. In short, Intergalactic Road Warriors is a side-scrolling combat racer, designed for quick play sessions with an emphasis on chaos and speed. So far we've…
here's a custom status bar i use, has a scripted version of the tti that works with subobject selections. Currently needs work, has some bugs and i'm sure there's a lot of redundant code,but the functionality is there. Haven't spent much time on rotate or scale. Careful with selecting large amounts of edges or faces in a…
Lmao indeed,A Kid doing the Chicken dance. It´s malarkey which has been debunked for example 10 months ago on a very popular VFX youtube channel with 6.25Million subscribers. The segment about this Cryptdidn´t starts at 15:20. https://youtu.be/1DMgdLEWoR8?t=921
Hi, small update today. Looking to get feedback on a quick audit of work so far in terms of optimisation & design decisions i've made. I have got the low poly ready for the front undercarriage section, and baked/mapped it out. Looks no different to the previous screenshots as yet, so I don't see much point in posting. That…
After
designing the whole station, I went back to detailing the hangar. The deadline
for my school’s assignment is tomorrow, so I try to focus on the most important
parts. This is why only the main area of the hangar is detailed. I have even designed
the doors in order for them to work properly, however there is still…
MY FINAL SUBMISSION BACKGROUND STORY: Already as a child Jarii was enthusiastic about the apparatus her father created. She always dreamed of a companion made by her own hands. After a few years of hard work and research this saber-toothed tiger named “Clawdia” came to life. It should have a beautiful but still dangerous…
It looks good, but there are a bunch of unneeded loops The tires have 2 loops in the inner rubber circle and the angle is probably below 5° That could easily be flat and be displayed by the normal only Also you could connect the loops on the front into tris and save a bunch there without affecting geo the canisters on the…
Okay...here we go: leleuxart, I tweaked the settings per your suggestions. I don't see a particular boost to resolution (maybe 512x512 just isn't gonna get any better) when setting my LOD group to "UI" in my three texture maps but I left it at UI anyway just because. :) On the other hand, changing the filter setting to…