Hey Everyone... I have been keeping this model under wraps for a while so that i can work on it and stuff. Today I have some screen caps from last week when I worked on him. I still need to figure out how I am going to do the hair for his head but that will come later. Anyway, I hope you will enjoy the progress. So far, I…
Ima gonna go git me a jorb wit me hot new textures. Needs a trap door though... http://gamestepper.com/forums/attachment.php?attachmentid=26528&d=1249000298
Hi, MR T! Rather than touching them up afterward, I recommend bleeding across those seams in your texture before opening in CrazyBump. In photoshop, paste your texture over a transparent background. Then select the unused space in your texture, and delete it. Then blur your texture over the edges and into your unused UV…
Just to specify that the "ignore version" is not present in maya 7.0 so you still have to edit the header: //Maya ASCII 2009 scene //Name: M_Torso_Jacket_AA.ma //Last modified: Mon, Mar 30, 2009 10:58:27 AM //Codeset: 1252 requires maya "2009"; currentUnit -l centimeter -a degree -t pal; fileInfo "application" "maya";…
Flickr is pretty good for travel photos. Also check out PicLens for a nice searching experience. http://boards.polycount.net/showflat.php?Cat=0&Board=1&Number=264611&page=0&fpart=1
Thanks. The nose problem you see... well... it's something that went wrong with at low poly stage (I think) and it turn into an incurable tumor on my model. It has those little dent, or bumps that no matter what I do... will just not go away. After 26times rework over this model, I finally told myself... let it go and try…
Seattle does have a great downtown, its better than Vancouver imo. Plus there is much less club douchery than in vancouver from what I can tell... Ive only being there just under a dozen times. In vancouver most clubs (stay off granville) are very much roid monkey - hoochy girl when you go out, its astounding sometimes to…
Thanks for the answers thus far. The expert is involved with comics to film licensing. The "tip" was basicly "make some clay models of your characters for visualizing rendering cgi/ video game graphics." The slideshow I saw showed what looked like a flexible clay model being photgraphed digitally against a green…