Actually, if you do it properly, each frame wont take much more than 15 minutes. Its the compositing afterwards that makes it looks all sexy. Of course the whole animation might have taken quite some time to render if it was done on a single computer, but again, that is the easy part.. :P
Jordu Schell airbrushes his chavant sculpts. He mentioned he has maquettes sitting around his studio from 15 years ago so the stuff is pretty resilient. You can use turpenoid and alcohol with a cheap ass glue brush from the hardware store to smooth stuff.
I thought he died 15 years ago!? ...oh wait that was just his career. I have no sympathy for celebrities who die from drug overdoses, in Corey Haim's case, it was certainly a long time coming, and a long time in which he could've gotten his act together.
games that dont have an easy difficulty mode even when they say they do. If I have to try the same thing 3 times its not easy - its hard. This wasnt such a problem when I was 15 and had all the time in the world so perhaps Im just not target market anymore
Good picture rite? But it took. 15 mins to render. With this scene alone having over 300 frames. I'm forced to reduce lights for time keeping. But I made this for all people who thought I didn't know how to render with lights. smh........ Trailer is 80% done Smh #thelaunchgate
It's a long shot, but you could try unhiding the verts in Editable Poly - press 1 to enter Vertex mode, and then click the Unhide button on the control panel. :smile: Sometimes Max does wonky things like hide verts - I've been using it for 15 years, I'm just used to it by now.
you're probably right... found a vid showing how to make a desert in about 15 mins and was just going to put a character and a couple of vehicles... but like i say it's been a long slow learning curve so its probably going to be rubbish! :D it'll make for a fun hobby at least!
Yeah, it's not just toy stores. It's all kinds of marketing. check this article out, it has some examples: http://thesocietypages.org/socimages/2010/05/24/male-as-the-neutral-default/ And this one: http://thesocietypages.org/socimages/2012/06/15/gendered-survival-guides-for-kids/ which has an interesting point:
I've lost just over 25 pounds going to the gym diligently for the past 3 months. I still have about 15 pounds to go to be at my old slim weight, and the weight loss has slowed down, it is harder to lose weight as you approach your no-gut goal right?
I can when I get home -- but for what reason? I think we're getting away from the main point -- how do I "measure" in Substance Painter? I want the curb line to be 15 centimeters from the edge -- how can I ensure this size on both meshes?