And if you don't know how: -go to your channels palette, -select the red channel -press ctrl-i (Image>adjustments>invert) Or if you prefer it in an adjustment layer (so you can toggle it): -add a levels adjusment layer -select red from the dropdown -at the bottom (output levels), change 255 to 0 and 0 to 255. If you're…
Hey Chaucher, I think this is basically just a normal cat rig with the limbs positioned differently, I tried pressing up but it just zoomed in, I should clarify that this is in 3ds Max, I tried zeroing out the foot platform and the actual foot but it just breaks it even more, I also tried switching to auto tangents but…
Two things that stood out to me. First of all in your setRange node you didn't specify the incoming range (Old Min / Max) to be from -1 to 1, in your screenshot it's 0 to 0. Second, it seems like you are getting lighting information baked into your map. Instead of using a Lambert just plug the mia_roundcorners node into…
hhhmm, good question, i would probably not model the interior. Have one unwrap sheet (1 building - 1 unwrap sheet), simply because of a matter of organization (unwrap it as a whole like any other prop). This method would come in handy if lets say your making a whole neighborhood. If i was you, i would spend sometime over…
in the image on the right with the wireframe, some things are out of your 0-1 uv space. Also you packed them too close, leave some padding between them. Why are you viewing it like this in your viewport? Did you plug this in the diffuse? What seems to you like a problem at this moment might not be a problem if you plug it…
Your adding of sines with different periods is a good idea. Suggestions: Your main on,vs flicker period should have a ceil as sprunghunt mentions. This will effectively make the sine wave a square wave. On or off only. For the flickering behavior try: constantClamp[0-1](sin(3/x)*sin(5/(1-x)) (where X is 2*Frac(time * some…
Just bind this to a hotkey and you're done : string $Objects[] = `ls -sl -fl`; // Store current selection for ($Obj in $Objects) { // Start a loop that will go through each object in your selection list select -r $Obj; // Select the first object in the loop polyColorPerVertex -rem ; // Remove any vertex color data on the…
You can bake each map out individually. You can shift uv's to the right a unit and bake a single map(several different ones if you like). You can shift uv's for the bricks either a unit horizontally, vertically or diagonally, so that you have a pack of them in a square, mix up the order so you don't get a linear pattern,…
You probably have some animation past 0 at -10 or something? If you go to Keyframing Tools and click the little white eraser it will clear all the animation on the biped. Then toggle it in and out of figure mode and it should stay the same. Or it means you fudged up the skin pose or didn't set one. When you're in figure…
hey guys, I hate to cross-post like this, but we could really use your feedback. We're getting ready to move into full production with our game now, and I'd really appreciate it if you took just a few minutes to take a survey! https://docs.google.com/spreadsheet/viewform?formkey=dGFFYVY3V1FnODhfMVJXaE9JT05ia0E6MQ#gid=0…