Model is looking good so far, however she feels extremly dead/zombielike right now - if that's not what you are going for adding some eyelashes, changing the mouth expression and maybe also making her skin a bit more saturated might help :)
So small sneaky update: Did the Outlines and the base filling of Morgana. Will separate her and the background of course. (Though it was tempting just to melt everything into one layer haha) Hope you enjoy it so far - Im happy with the level of detail on her upper body, but I hope its enough for her long dress - also…
Thanks guys! To be honest, I would render it with a grey material on a black background. This is how I used to render my highpoly models (with vray) but since then I have moved to used a mental ray material. However, changing my render in this scene simply freezes my 3DS max :/ I guess it looks like a toy because of the…
@Zombiecrackers Thanks. @Ootrick Thanks. Here you go: * When I started this project, I was going to do walls as lowpoly as possible (something around 400 polygons), but after some early tests, the results weren't as satisfying as I hoped (specially when the camera was close to walls!). * Since in this particular scene the…
Thanks people, I am really happy to see you guys are enjoying it :) @FullSynch cheers! @ZombieDawgs I did not, but I google after you mentioned and damn, that does looks complex, hahaha. I am sure it looks a lot better on their game tho!
Hey psyk0 ! Thanks a lot for your comment, happy it might make you give another shot to zbrush. Will sure make a low poly with textures, will be starting that very soon, I'm planning on doing very realistic, photo-based texture to brake away from my habbit of hand painted one and show something different in my portfolio. I…