make sure you watch the texture tutorial part from start to finish and download the brushes provided, I am assuming this texture is still a wip because in the tutorial he takes the texture a lot further, it seems like you have just filled in some areas with the paint bucket and thrown on some texture overlays and thats…
Hey everyone, wanted to add on to this thread with some animation tutorials I recently finished. These video tutorials focus on body mechanics and creating animations for games or demo reel catered to game studios. I'm currently a senior animator in the games industry and these are anims that I see students typically have…
Here are some sites that have tutorials. What you need to do is look at photos as simple shapes if you will and you layer things on top of each other until you get the look you are going for. Also do a search for photo retouching and compositing tutorials since they should give you ideas on how to blend things together…
Hi Everyone I've been an animator in the industry for a while. I enjoy 3D modelling but have quite a few missing gaps. I'm going to model about 10 wooden buildings for a project I'm on. It would be pretty cool if I could get them up to current generation standards and maybe one day use one of them in a showreel. I've been…
For basic sculpted detail in your example, a simple rectangle shape is needed. General guides not hard rules. * Only add extra edges / tris when you have form change or want to keep the curvature of surface smooth to match with high poly curvature. As you have noticed too many small tris by pro artists, those usually are…
Hi everyone! I'd like to share one of my portfolio projects: a hairstyle created for Replika AI - implemented and rendered in the Unity engine. This is a real-time hair asset created using Ornatrix for 3ds Max with the "Branching Workflow" technique. This method is excellent for creating natural-looking hairstyles with…
Me and Arshlevon were having this conversation a bit the other night. Bare with me now as I'm gonna ramble a bit. I think there is a huge majority of people in the industry as artists, who aren't really artists. They are technicians. They have learned a very limited ruleset of this+that=game asset. While it results in ok…
I learned Maya when I was in 7th grade. I torrented the maya essential training and went from there. Yeah I didn't learn anything really advanced for a long time but my point is that if you have the right tutorial, anyone can learn any program. You just have to pick a set of tutorials that will take you from knowing…