I don't know what is happening, but now there is a curve here, in both sides of the model I've checked the material uv's and nothing is overlaping, also it's not a triangulation problem
Specialized in 3D stylized environments and props. Uses ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi. Highly motivated…
Looks like corrective blendshapes on top of skinning to me, not some live muscle simulation with skin sliding. At least for the linked Star Wars asset in Unreal that's something that is supported in engine out of the box.
I'm a huge bow/archery fan. At first I was annoyed with the bow, since it makes no sense (dont get me started on the avengers). But I can let is slide aslong as the game is fun.
External parts of the ship are finished. The cockpit and VTOL engines that slide out are the last bits left. Would have been further but other are getting in the way :( https://www.youtube.com/watch?v=00bcUouDtLg
In Maya 8 there's a new transfer attributes tool that does it. It's so fast, you can drag your low poly mesh around and watch it slide along the high rez, pretty cool!
yea, this batmobile has no class. The bat cycle is also really really ugly, and if he had power slided like that in real life with that thing, half the parts would have fallen off.
actually polycount is fine, but lnked in and artsation not so much( they auto limit the size) re the format, Blender can output side by side also, will do that in future don't think you can convert automatically to side by side?
[ QUOTE ] I sometimes wake myself up in a blind fit of panic,its really quite scary. For example I had quite an intense dream not long ago when I suddenly fell down a cliff...it wa slike "falling falling...saying my prays...falling....o shit,this is it"....suddenly I awoke,looked around the room and after soem thought as…
a hobiest 'for a cuase' lol I slide between fan art (the endless renditions of you-know-who) and original carp (often of the open source supporting kind WHICH ARTISTS RARELY DO EVER APPARENTLY)