Hi. I'm looking for a 3d model with facial and body rigging. video: https://www.youtube.com/watch?v=ITdzqH5DjrM concept art: http://media.codelyoko.fr/download/media/conceptuel/lpi/lpi03.jpg I'd like a high-poly model of the character from code lyoko for personal use. * Detailed enough to portray the curvatures of the body…
Hey all! As the competition comes to an end, here is another story. Actually, I meant to write this one for a long time, but I was waiting to find a good storyline. AMUMU: word count: 995 I wrote this piece from third person narration, but it portrays Amumu’s thoughts, the motive behind his actions and reflects his…
lol i didn't mean a signed signature... Yes, art would be when one's expressing something. If you were just working from a reference, then you aren't expressing anything, and I dont consider that art. but your example would indeed be art (the manhole thing) in my opinion. The artists I linked all have a proper…
On the original concept its not like...Really abandoned. I mean I'm not going for roof has caved in and decorated the floor in years of filth but I want it to look like someone just up and left and they haven't been back sort of thing. I think the way I'm going to approach it is I'm going to get everything in to a sort of…
The high poly model is solid. Where the overall piece is falling flat is in the textures. 1) Consistent specular value across the entire surface. - You need to highlight the edges on the specular to help sell that this is metal. - Try to overlay a noise texture across the different color sections you have. That will…
This. Also, when adding wear, you have to take into account of the actual scale of the object. Right now you have a bunch of uniform scratches based on the fact that this object would be like 20 feet tall. If you were to put this in someone's hand, those scratches would look like someone just gave it a light pass with…
I agree with FractaL and JR. I think it might be a good idea for you to cut further down to fundamental stuff working on even simpler scenes and standalone objects or figures. One thing you could do is to try reduplicate classic masters' paintings taking notions of how they approach using color and shading techniques, draw…
Try to design your floors with a sense of meaning. Why are there all those small and weird shaped panels on them? Try to not just throw random shapes there without giving them a purpose because they come become noise and loose interest. I think that was one of the biggest things i learnt when learning to be a environment…
Your a man of the same mind as me, there will be an oceanic Boom around the island. I was designing a sea life facility to be in the background but decided that a sea life centre with dinosaurs would A - need to be MASSIVE and B - the security would need to be extreme like a sea prison which I decided couldnt be portrayed…
Along the lines of removing unneeded geo and putting in the normal map - remove the bolts on the round windows and put that in your normal map w/ some supporting AO. Few things: - proportions on the wood pallet look a bit off. Its kinda chunky, a little too tall, and maybe a bit to large overall. - Lights on the wall are a…