Driver ready ( i forgot the head :poly127: ). Polycount around 13,5k. Still need some touchups on the helmet normal map, but that's photoshop work. Salud. EDIT: Sorry, i found i have the helmet duplicated, actual polycount is 12,200 tris.
loving the normal boobs, not so fond of the manboobs -this raises an interesting thought however, why doesn't polycount have a babe thread, or we could just make it "ATTRACTIVE PEOPLE THREAD" so that incase there are any female polycounters (?) they can post also?
Not sure if I follow you here, I'm already logged in to Twitter. But for some reason, it won't link Polycount to it anymore. I also deleted all my cookies and disconnected Polycount from my Twitter and tried it again from there but still no results :/ .
hi dan! welcome to polycount! Why do you want your polycount to be so low? Do you plan on normal mapping this? Just to let you know, characters are on average 10k polygons in games. So environments are usually a lot more!
Will it be the same server? IP: nibbler.fastpc.com server: Polycount BF1942 Server password: polycount Can you find the server directly in BF1942 or do you always have to go through GameSpy Arcade. That was the only way I could get on it last week.
@keval123 Welcome to Polycount! A studio is not going to send you a 3d file, unless you pay them to make it for you. If you want to learn how to make similar assets, they have shared a "breakdown" image on their portfolio, which is very instructive about how to make these kinds of…
i did, but it looks good when you have camera like on that image i posted, but it looks too flat when you saw it from the ground, so i decided to go a bit berserk with the polycount. :P If it becomes problem, i'll try to reduce polycount somewhat. Tnx!
You could give the resident Polycount Voidworld beta a go. It's free for the time being and is everything Silo is and more. VoidWorld - download VW polycount thread Bearing in mind Istonia is currently in the middle of optimising the viewport. The tools are amazing though. I can work even faster than in Silo.
Hi, actually making the low polygon model, the polycount is at ~16k, but I don't know if it's too much for a important next gen assets in a scene. What do you think ? Because if I must go down the polycount, I should probably delete or think differently some details.