Hi guys, been quite long, Here is another actress likeness model I am working on. I really look forward to see if you guys know who she is? You guys always been there helping me to push forward, I hope you still are around. For my other real people likeness: Year 2007:…
+1 to every word typed ^ I also agree with an earlier crit about how its super blocky. Just because you are using modular pieces to build the env. doesnt mean you cant use rounded modular pieces :) I also think there is just SO much noise and repetitiveness, the piece is lacking a resting point. Possibly in the center…
Most studios do annual reviews of employees and usually do lay off people that are not performing to expectations. Its different at a lot of studios some under performers get by just because there friends with a lead or owner and such ( this type of situations happens at bigger studios like EA and such) So even though…
Hello all!! My second time ever doing one of these types of contests.. hopefully my first time finishing one. I wanted to do a more humanoid beast, instead of a hulking monster with a heart of gold. Something of a 7 and a half foot tall, tormented, or fallen angel-esque piece cursed to deteriorate throughout eternity. A…
"@Joao Sapiro passerby For the type of work and projects that you have worked on (nice work btw), and if you're already expanding upon the capabilities of the 3D software and plugins, then MayaLT probably isn't the solution for you. We're not saying it is, or a replacement either. MayaLT is option for small indie mobile…
Cool feedback from Shepeiro! I definitely agree about trying to get lighting in as you work (especially if you are not using a Physically Based Rendering Model) Like Shepeiro mentioned I would echo that some of the diffuse work could benefit from a bit more time. Thinking about how the various assets would have been built.…
Hi achillesian, thank you for usefull post, i have seen these models before(like lot of others) and understand what type of style i can use. But clear definition of style is thing that helps to understand. Thanks :) I like the blizzard art style, so Hand Painted or Stylized is my choice. But i have to get much more drawing…
Yes..Dude, you're a genius! I can only able to imagine how things work but you can make it real!.. lol :) Just to help you visualize my steps to set it up correctly in Max; 1. load a DirectX Shader type and apply your sketch shader 2. plug in all the necessary maps 3. apply unwrap UVW modifier and set a map channel 4 then…
Make a bunch of separate feathers (make sure you look up how many you'll need; there's a few different types); don't bother putting them on the hipoly, just make them separate objects. Then, bake them down onto planes that are UV'd into your texture sheet accordingly. Then copy THOSE low poly cards around like is the usual…
@lotet thanks you for the complement and thank you for asking, I realized now that I did not state that from the start. To answer your question, I am trying to match the personality that I think the concept resembles rather than a 3D copy, although staying close to the concept as close as possible but taking a few…