At first I thought "pssht, he doesn't know what he's talking about!" But then I looked at him some more and I can see that you're totally right. His knee-to-ankle-to-foot configuration is totally awkward and would make him hobble around like an old man. Thanks for pointing that out, cause I was totally going to make the…
An animation classmate and I walked miles to locate EA Sports headquarters somewher in Burnaby (a Vancouver suburb) long time ago to hand in our vhs demo reels (this was before phone gps and cheap websites). It was out of the way from local bus routes so we had to cross no-mans land traffic lanes and grassy hills. Anybody…
Welcome Sheers! A few things that might help out with a critique on a prop such as this: 1)a wireframe shot and polygon count, to see if there are any areas to be optimized. 2)a texture flat, to see if the space is used efficiently 3)What is it/what are your plans for it? I understand it is a prop, but functionality will…
I didn't arrive late Nitewalkr. I planned to arrive 1 hour early, my train was delayed, I called ahead to let them know that I might be late, and the reason why. I ended up arriving at pretty much 10am on the dot. My interview was scheduled for 10am. The HR lady kept me waiting in the lobby for over 15mins after I…
I can understand peoples opinions about this move, they should be able to afford top dollar. However, I did happen to go to Unite 12, and see a talk from Brian Fargo about wasteland 2. I have to say i'm a fan of how he conducts business and though initially put off by the cheek of it, and annoyed how this appears to be…
Hello, I'm a game developer with no previous experience on game development but I have coding and designing multiplayer maps experience, I am working on a WW2 multiplayer shooter inspired by late 90s-early 2000s WW2 games such as Day of Defeat, Call of Duty (1 and 2), Medal of Honor: Allied Assault and Wolfenstein: Enemy…
What _________________________________________________ We are looking for two people to reinforce our mod team - the UT3 mod The Ball - Double 1st place Winner MakeSomethingUnreal Phase 1 Animator # Will need to rig and animate about three to four characters (two or three more may be added in half a year) # The characters…
Threewave Software Inc., located in beautiful Yaletown, is the premier video game development studio focused on providing top-notch multiplayer content to the demanding First-Person Shooter (FPS) genre. Threewave has worked on most of the best-selling franchises and brands in the FPS genre including Ids Quake, Epics…
I apologise for not posting on here in a while, my work was lost shortly on the same day I started it due to hard drive failure. I have since started modelling a new scene from the movie Fast & Furious 6. It is Brian, Dom and Hobbs (Paul Walker, Vin Diesel and Dwayne Johnson) London safe house. I will post images of it…
I agree with MarcoAntonio. If you are aiming a game ready model the polycount should be lower and use more the normal map. Here is an example https://cdna.artstation.com/p/assets/images/images/008/231/392/large/joseph-hobbs-0-1.jpg?1511352714 Do you also have a blockout or overall idea what the diorama will look like?