AKA, can you look at a given section of a control cage and work out in your head how it's going to subdivide based on Catmull-Clark subd? Because if you can, you're either a savant or a robot. Pretty sure Perna is a robot, so the answer for him is yes he can, but what about the rest of you? I'm not talking about having…
Hi. For my project, I'm trying to do a map editor with custom terrain. For that I intend to do a simple hydraulic erosion algorithm in the gpu to displace the water and generate some rivers. I'm using a blueprint that switches between two render targets and a material that does the calculations. The texture's red channel…
Hey guys! I'm getting into animation right now and im running into some troubles! Ive been fiddling with a home made rig in Maya 2012 and i am purchassing animations from AnimStreet. My issue is that when it comes to copying the animations from the purchased Rig to my own, the animtion are all wrong! But i know why, I just…
Hey all, So this is my first WIP thread. Hope it goes well. I've just finished reading through Song of Ice and Fire (first book so far :X) for the first time. Now that the series is out, I couldn't postpone it any longer (after many years of never getting to it :X). After reading the book I watched a few episodes from the…
Wrath, do you mean Quaternion (TCB) controllers? Isn't Eular the default for all objects like boxes, dummies and bones? Last time I checked (a min ago) you could drag X position/rotation/scale keys past Y and Z on any of those objects?
Sure, I 'll post the specs when I get home after work. Just for now: I am using the Suite on a German Windows 7 64bit (Ultimate I think) with latest Java 8.25. 16 GB of RAM, GTX 570 and a fairly old AMD Phenom 2. Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.140303-2144)…
When attempting a task: If it's too easy it'll be utter boredom, you won't be motivated, If it's well within your comfort zone you'll be a bit bored and won't learn anything by doing the task. At this point it's just work. If it's challenging and right at your current level of skill you'll feel great as you make progress…
@Bartalon, I have X-Normal but I've never really messed with it. I'll probably give it a try. The reason I keep trying to get proficient at RTT in Max is that some companies you might apply to jobs for might not use 3rd party apps. like that. Is X-Normal something that most game companies use on a regular basis? @Chase-…
I looked at the HLSL, but I'm not great at figuring out what the code should be. I can't see anything glaringly wrong, but I'm not sure what I'm looking for either. That's why I'm using a node-based editor. :D // -------------------------------------- ShaderVertex --------------------------------------SHADERDATA…
I once built a material to handle a set of decals that worked in multiples of 4 (you could concievably do it with any number but the math gets real tricky), I'd have to rebuild it for a screenshot, but the basic principle is that you essentially just use the tex coord, hook in 2 scalars with an append node to pull in your…