Question: are those merged into the same object or are they separate objects? I'm frankly amazed if you got that many polygons into a single batch without hitting big problems.
try merging your meshes into an new scene and following the steps above. make sure that the light tracer is active under rendering\advanced lighting\light tracer
Right! :P No, its basicly a rig with lots of physics bones which is merged with a rig that is animated. Commander Keen did that btw. I did the art and animations.
tried it on lan today after work, i would rather play wolf enemy terrority, or battleifield. it seems they tried to merge them but lost the charm of both.
3d noise nodes require position image/AOV baked for any specific 3d model or you can just merge vertical and horizontal gradients into rgb image and input it into those nodes .
@Jerc : Unfortunately the price of Bridge seems to be quite obfuscated, as I can't seem to find any mention of it on the Adobe website. There's nothing wrong with paid apps of course, but the price being hidden instantly raises eyebrows ...
I'm guessing that the 'mechanic' character is merely a placeholder, as it's the default character asset included in unity. Looks like a decent start so far guys, I'm liking that plateau terrain going on in that second picture.