Thanks! So do I, and I just wanted to post something here that wasn't either a fantasy or a sci-fi scene. I might see if I can learn cinematics in UE4 today, and put together a short video of a fly-through.
Does this also mean that we can't go fully crazy to make swords that have interesting blades etc and should stick to more of the "completely" realistic ? A: Yes, weapon designs should be based in reality rather than being overly fantasy in nature.
Good morning, students. And welcome to Archery 101. I will be your professor for the semester, Doctor Hood. Anyway. I've got this idea for a simple, little fantasy scene. Came up with this character for it. Still very rough. Critiques and feedback are more than welcome.
This is quality stuff here! No joke. I'm game if you need any help with hard surfaced props and stuff. Although most of my environment stuff is real world not sci if fantasy, but I would love to tackle something new like scifi.
You can say anything you want as criticism, but your criticisms can be criticized as well. I think some of you think that it has to either be 100% realistic or 100% fantasy. You don't think that 60-75% realism is a valid goal?
That'd be your archetypal Gothic town house. You would have seen buildings just like this in any number of fantasy games. Looks good so far TGZ. What sort of stats are you working towards for the next gen system?
Greetings, I'm looking for an experienced character modeler/texturing artist to work on couple of stylized characters for my fantasy style RPG game. Must be able to share a decent portfolio of work that showcases stylized characters done. If you are interested, please send your portfolio at: shoaibmulla@hotmail.com