I'd have to see the wireframe to be sure but it looks like you could use more polys to round off the silhouette, especially around the red area I'd call the "shoulders". I see toilet paper inside, but have no idea what the rock-like things are above them. Are there rings in there? Is it like a vending machine? It's…
You're right about the metal: Its textures were just masked in at a low resolution, since they were initially just going to be baked down to realtime-friendly assets. Here's a little revision. I'll probably improve it some more in the future, but that's for another time. On to the fletchings and string. Most of it is…
@praetus Definitely dig both the hair and the hood but I like the hair concept better mainly because you'd have to make the hood work with the horns and that would probably sacrifice the upper part of the hood silhouette. @pear The shapes in that concept go everywhere and it's awesome. @dustin I agree with Spudnik, go with…
It's more like a helicopter than a plane, a bit like the craft in G-Police (if anyone remembers), so the 'wings' at the front are rather weapon platforms than wings/canards to produce lift/control, although they do have the cross-section to produce lift, but that is mainly because I thought it looked stupid otherwise. Lift…
A few notes. I can't help but feel like the pants are too bright. You have an obvious top down gradient applied but it feels like the pants are textured on a layer above it. It makes the torso get dark, get bright for the pants, and then get even darker for the legs. I would adjust the brightness of the golds especially.…
I took your advice and went with what works best for me, but I don't know if it's right to say that it "works best for me". It's literally the simplest solution I could think of to achieve the desired result. 1 hand bone 3 primary finger bones 3 middle finger bones 3 ring finger bones 4 pinky bones in which 1st bone goes…
Shot a couple of cool games - Pixel piracy - real fun games...as soon as they fix a couple of major problems in the current build - Rogue Legacy...cant ...stop... - Trine 1+2 - mainly to play with brother and GF - Castle Crushers a blast with 4 people on 4 360 Pads (yeah really hate online play) - Broforce - need i say…
It seemed like you tried really really hard to keep it all quads which is an admirably goal (as an animator who skins with loops and rings I solute your effort and thank you) but sometimes a few tri's are totally acceptable and even needed to terminate loops properly so they don't run all over the model and become useless…
oh screw those sphoilers, no one here likes halo anyway. Wasn't the corruption thing a play on marathon? Corrupted AI's was always a big thing in most of the bungie games, and in the halo universe it was said that AI's would gobble up information constantly, and at one point they would get too much of it, and they'd go…
I would recommend you to load in a side photo of a K98 and adjust your model accordingly, you still have a bunch of little proportion issues that screws it up quite a bit. Also, please lose the cloth thing, or at least re-do it with folds and a proper texture, right now it looks like a burrito that has gone moldy. Pay…