@Eric Chadwick thank you! H_M_A_base_final_nickZ was essentially what I was looking for, and his license is quite permissive and similar to open source. I'll try to generate the UVs from Blender and see what I can come up with. Skin is going to be hard, but hey, gotta learn. Do you know of any similar ones by nickZ, but…
New website As you can probably see we're giving the site a complete restyle. If everything goes right the next week we'll have something new to show you...stay tuned :)Eve is back! Remember Eve? She made a little appearance in week 9 and then suddenly disappeared. After a long time Eve (our base woman character model) is…
Yeah everything said on here is fair. Niche can be good, maybe too tight a niche for games (Anyone skilful enough to make a good character can make an animal, how many studios in your desired region are big enough to need an animal artist?) but theres other possibilities, like vfx etc. If I was you i'd show some muscle…
And right now Im working on some concepts for a char I have to create for my study I called him "Alba - The face thief" I want him do be something between ADAM and Zenyatta (Overwatch) so a combination of sci-fi and mhystic He got mask he can equip and depending on what kind of mask he is wearing his abilitys can change.…
Final dress texture. Fixed the frills and worked on overall shading. Occlusion is too harsh in some places and overall skin tone would need to be paler based on the reference. Rigging I will have the final model in a pose with a floor, maybe even her inside a cage. Rigging is done with Advanced Skeleton. Initially, I left…
you should really be using multiple references from different angles and lighting if possible. What the other Dshepard meant about focussing on anatomy for now is that you should focus on getting the forms of the skull and muscles first, then fatty tissue, you should spend at least a few hours just getting the very basic…
The easiest place to start character rigging in Maya would be Youtube. There's many many free tutorials https://www.youtube.com/results?search_query=character+rigging+in+Maya If i were you, i would spend a few days and do ALL of the free Youtube videos and then look at Gnomon 3d workshop for Maya character rigging…
the amount of detail is insane, sick work man - really crazy however i think this is the largest weakness of those pieces, there is no direction to the viewer, everything has the sameish level of detail, no matter if far or close. Everythig has somewhat similarish values and simlarish in material (spec, gloss) making all…
I would take a step or two back if i was you, there is a lot to work on and learn. Ill start with the anatomy, you seem to have sculpted what you see instead of understanding how muscles insert and lay on the skeleton. Looking at the ribcage area there is no form for the underlaying cage, the abs are basically a flat plane…
Check the polycount wiki. Loads of links and info there. 1. Try using transpose master, in the zplugin menu. It allows you to pose multiple subtools at once. At some point it's worth learning how to do proper skeleton creation and weight painting in Max/Maya/Modo etc. though. It'll help you understand what makes for good…