HI all, Finally finishing this beast. A 1960'ish Mustang GT500. Had a blast making this. I might add some more mad max style parts, I did some experiments with extra pipes but they did not look good enough to stay :D Modeled in 3ds Max, textured in Substance Painter. All renders made with Marmoset Toolbag. Hope you like…
Learning Blender - A step by step beginner Tutorial for 3D Artists - YouTube this video has made the transition from maya doable for me since it goes over most of the operations you'd need and shares some plugins to make it more familiar to autodesk users. Also goes over changing the keybinds to make it better, blenders…
What you want to do is eat what is meant for the system not try to figure out what is causing the issue. (sadly you will find 90% of "food" to be not so great, i suppose people base the "judgements" on what is "worth it" against its taste of satisfaction level.) For me having learned about eating by experience has been…
Thanks for the suggestions, guys. In the end, I did add a slight Chamfer/Bevel so it had supporting geometry. For the main seat cushion, I believe I did delete the bottom face. In regards to not baking Normal maps, I take it (unless it was a chosen style) some kind of Smoothing would still need to be added? Not just to…
Been super busy, but slowly chipping away. Decided to concentrate a bit on the face to refresh myself. Did some poly painting in zbrush and did some rendering in Arnold. Still quite new to Arnold so trying to learn what to do for the settings. Will need to tone down the eye colour and probably add more veins. No specular…
Did you create this as an original project, or did you create this project previously and then try to reload a combined *.OBJ into the project after the previous one failed? If it's the latter, it's probably because the object's mesh name isn't matching what dDo expects from the previous *.OBJ. Have you tried making a new…
Iam considering my hi-poly done..will add the missing details with textures and alphas and starting to retop it. @JoseGR - Yeah did that, thanks for suggesting, your witch seems a bit angry though :smiley: @Torch - Nice to see wolfy here, your modeling is good but definitley add some more fur parts to face/neck, shoulder…
I did not aim to offend anyone, nor was I criticizing individual artists, as I believe they have remarkable design capabilities. My focus was on the game itself, and I was simply noting that it was disappointing when it was launched, which cannot be denied given the extensive media coverage. I am curious about why this is…
Really?! Just a friendly response :) Totally disagree with you. Look at the monthly community challenges, people work on the same concept there they interpret somethings differently yes, but most of the time people end up with the same outcome. This person has not copied it the exact as the original 3d one here on…
Nice. hawt lol. If you want to refine some more extra icing on the cake. These are just things I'm looking at when I look away, and turn back on the image. ~That emissive keypad glowing on the right corner, it might be the same with the other pad glowing on the right side of the wall. Try toning it down, and adding some…