Have you tried multitexturing ? Use three layers (skin, brown hair, top hair) and paint in some shadows/AO to the lower layers, then bake it to a single texture.
Go for it. Breaking down that scene, it doesn't look like a lot of assets. One hut, a walkway set, rock, sky and water. My only concern is it's very brown.
GameMaker has been around for a while :) It has grown since I have last used it. Here is a game made with it. [ame]www.youtube.com/watch?v=T0mGXNE8VIs[/ame]
excellent! TRI seems to have a real fun crowd of people and those ive met at QuakeCon and such , banter is always in the air! Gratz man, hope you enjoy it :) . John
Ahhh, I get it. It's a modern version of those 'colorize the pictures' books for grown-ups right? Seriously the photo probably does a really bad job of representing the picture.
In game art, if you can save a few polys by using a tri, do it. It is frowned upon, however, for high-polygon models because it can cause smoothing issues and such.
I toured the studio back in 2004 and it is insane to see how big it has grown by a couple hundred people! Such an inspiring studio, can't wait for Guild Wars 2!!!
Don't be such a downer Keg, turn that frown upside down and meet up at Stadium and we'll go from there. If you guys figure out something for Friday, I'd be up for it.