the left image is really nice! i'll see if i can come up with some crits.. -don't render on a black background -maybe lower the camera a little, so you literally look up to him, and make him seem more heroic. -pose some of the fingers to be either more relaxed, or more fighting-ready like. -maybe try some more poses and…
-learn to relax more. (been doing good so far, need to do better though) -Finally get around to doing some of my hobbies. (starting an indie game, picking up some extra skills) -Get some house renovations done (like the stupid bathroom that has been non-functional for almost a year and a rail around the front steps that…
thanks for the replies. gavku: actually i do assign basic colors to my models as i work. it's just i made everything a solid color for these images because i thought it would help show the poly usages. i'll see if i can puff up the jacket a bit and get him a little more relaxed. *edit colored poly shot. haven't done…
from what I can tell you didn't relax your UV shells enough and you have some nasty zig zag UV edges along the 3d model. Another thing you might want to increase is the padding size in the texture baking process, it pads the pixels at the border of each UV shell further out so you don't get those nasty seams or muddy black…
Yeah, blues mid pose when red is on the ground and struggling feels a bit un-natural. I'd imagine the left shoulder might be a bit more relaxed during that stance. A bit more contrapposto. Timing feels pretty good, and I like the feel of blue's handpush, but on that note, red's feet might not come up that high, but I like…
Hey thanks G, It used to be fully, heavy-handedly colored at first but I then decided to just keep the areas of interest colored, thankyou 'blending options'! But yeah I find that painting light bounces is sooo relaxing and rewarding (kicks the shadows out if I may say). Anyways, not a single bouncelight in that next…
The Silo2 Unwrapping will take a litle bit of getting used to for Max users, but essentially it's a pelt mapper that allows you to lay out your UVs in 2D AND in 3D on a copy of your model. Also you can use any modelling tool in the UV edior - its essentially just a 2D version of a 3d model, so snapping, welding, relaxing,…
I think he's just handpainting a greyscale bumpmap so it's not adding any polys, Super. I'd also take an educated guess at saying he's using pelt/relaxed mapping since you'd have to be insane to map that all by hand It's looking nice so far Jelmer, although I think some of the wrinkles seem to be heading in…
That's the problem with your argumentation right there Ben. One doesn't have or need to be attracted by a given hero in order to enjoy a story or a game, and such heroes are not all designed to be the mirror reflection of a target audience. "I like this story because I can relate to character XX" has become one of these…
Completely rebuilt the legs on this one and fixed some other things. Still have no idea where it will end up but it's nice and relaxing to do this kind of mindless modelling. Might just do with the arms as I did with the legs and make them wholly into mechs instead of just attatchments. Thanks man :) Here are some more of…