Yoooo I'm unemployed! If you got a job for me, hit me up!! BUT I've had some ideas for a fun Looney Tunes inspired Space Western which would be an arena shooter. This is what I got so far... Been starting on some kits for the buildings. Not nearly finished but I've been having fun with the blockout. This is going to be a…
Hi I have a project with many folders and layers,i need to sharpen them all up, but i can only use sharpen as a filter for layer or mask only, is there a way to put in on top for all layers?
Quick look after learning couple months back about krita:(free / afaik) https://www.youtube.com/watch?v=vK1-hiAqs8c things have changed a bit since then and it has separate "filter options within the layer options", to single out R,G,B atm not at the pc with krita on it but yeah you'll get what i mean and video shows you…
I would like constructive cricitism on my recent sculpt. First I'll explain the process of my modeling in hopes that people can give feedback there too (like if I've done a certain step inefficiently) The character I sculpted is from Re:Zero Regulus Corneas. The main reference image and the pose I followed is here. However…
Just wanted to say I added a Photoshop Actions file to the bottom of the material tutorial index page: http://www.philipk.net/tutorials/materials/materials.html Or if you like you can get it here: http://philipk.net/tutorials/materials/PhilipsActions.atn The action package file contains these actions: - Normal map overlay…
delete hidden always softens detail for me. it doesn't screw up the model, mind but when i compare before and after, some definition is lost every time. i try to use it only in early stages, it can really ruin a detail layer. it can be overcome somewhat by keeping the original mesh as a copy and projecting across but that…