@macoll ty (: . The albedo will probably be towards gray and yellows and then I will light with blue to get more greens. But not really sure, will have to experiment after the baking of highpolys are done. @Telerak Thank you! With the 3d blockout as background I use a lot of multiply layers to try different shadow shapes…
http://cgbylg.com/FTP/AnimMeshTut.zip In that file, you will find all assets used. You will also see the UPK. BUT you will need to make the game (Follow Hourences tut) and add this class (In the UDK folder). Then when you place the pawn, it will play that default (idle) animation (use a factory to spawn). The only way I…
Did another one of these so I could record the process incase anyone still cared... http://www.youtube.com/watch?feature=player_embedded&v=fOZjCkiDQ_M xk0be: I hope it's okay or I'm really fucked haha LuCh!: To be honest there's no real backstory. That guy was just the result of some idle practice in alchemy, starting from…
i feel like this has been her strategy from the getgo, and it worked pretty well. like she only disabled the comments on her youtube videos when she got waaaay popular and people started actually speaking for her in the comments. doesn't make such a nice headline as "evil gamers wanna kill me!" anyhow i think the president…
Hello again, I've tried updating my topology as Vozz suggested and this is what I got. So basically I exported my mesh from Blender to 3ds max and went over it with a smooth brush ( couldn't find it in Blender ) and fixed some triangles as seen here: Now at this point I've noticed some strange geometry that resulted from…
Niiiice work. I can't offer any crit to the pro level like Muzz but to me the front of the hip bone (I believe it's called the Iliac crest, which I only know because I've spent the last 6 weeks studying anatomy and not because I'm trying to be a smartass) looks a little pronounced for a woman of her build. Usually you…
i don't know but perhaps the dota section of the forums will flood you with answers to your question: http://www.polycount.com/forum/forumdisplay.php?f=73 I do have a question for you though, do you find it near impossible to create an original piece without replicating something else and stepping on someone else's toes?…
MPS = Models per second. MPH = Models per hour. I usually operate at 4 million MPS. Sometimes though I have to cut it back to about 2000 MPH because people die. Like everyone else has mentioned, all depends on what your working on, but sometimes like Snefer said, there's deadlines and they just have to be met. I was…
Don't do the "slouched shoulders" thing. Make the collar bones of your rig perfectly horizontal. And better yet : Do as suggested above and overlay your references on top of your model - don't just look at them. Also a good idea is to bring in a 3d model of a human skeleton into your scene, as it will teach you things…
Well I have no problems with this argument if this is where your issues lies with the subject and apologize if I came off dickish. Hahaha... obviously agree but the amount of shit to discuss.... would blow my mind O.o I agree to some extent as I notice this with other subjects. But I personally don't see how changing it is…