Meet the Core Team! Eden Lazarus - https://el21aah.wixsite.com/my-site - Team Lead, Rigging Artist Sonny Smith - https://www.artstation.com/sonicsmiff - Realtime Tech Artist Ethan Allen - https://www.artstation.com/epoch - Character Artist Max Bamonte-Purdy - https://maxizuru.artstation.com/ - Environment Artist Freelance…
http://persnicketystudios.com About Us Persnickety Studios, LLC, is a newly formed small independent game development studio located in the Greater Nashville, Tennessee area focusing on shooter and roleplay genre style games. Although the majority of us live in the Greater Nashville, Tennessee area, we are very much a…
CGMA student Dawnson Chen breaks down his recent class assignment, from Stylized 3D Asset Creation for Games, taught by Kevin B. Griffith. Background Hi my name is Dawnson Chen and I am currently
taking the Stylized 3D Asset Creation for Games course, taught by Kevin B.
Griffith, on CGMA. I am going to break down one of my…
Hey @rexo12 ! Cool idea, hopefully you don't mind me offering some feedback. I'll paste all the comment boxes from the image to the post as well. So here is what I gather is "The Story": * "A little crashed capsule that the tree has grown around. Loosely based off the Vostok capsule" * In your image, there is a disconnect…
I use mostly customized max hotkeys - I pulled this section out you can use. 1) Run the macros 2) Set rRemove under category Robot to a hotkey It doesn't do the exact same as the max remove -- It won't remove a vert from an edge if the angle around it is < 170 degrees. To change the degree number, change the section in red…
This is a really tricky one to critique. I think others have talked to main points - Color, lack of interest/importance/focal elements, light attenuation, etc. Is starting from scratch an option? Is using 1 light an option? I think if you're able to have a clean slate and ask yourself what you'd like the viewer to pay…
I wouldn't dismiss this as a nostalgia so quickly. There are some design trends that are undeniably different than what was common 5 or 10 years ago. Accessibility is one of them and though it's a good idea, more often than not we end up with games that offer no challenge at all (complexity issues aside; I have nothing…
Better than the first, feels a bit more thought out than before. It could do with a bit more detail, though, and you might want to look at creating a bit more transfer between your sentences; they feel more like independent statements than parts of a paragraph. If you can tie those sentences into a more cohesive structure…