Hello again! I just thought I'd ask if you have an animation portfolio owing to your graduation. Your work does show potential. It would be difficult for you to gauge your work unless you compare with others/reference but in time your eye will get sufficiently trained to see inconsistencies. There was a time when companies…
Thanks! as a mater of fact I am relatively new at zbrush and have a bunch of trouble realting to male anatomy :( this guy actuaclly is a personal challenge for me since I always work more with female anatomy so I really need some guidance. I have a few questions though what is a dynamesh? I am not quite familiar with the…
"The untold stories" by Ahmed Mohi Hi, well i kinda went in a different direction that each image actually represents completely different mood or target and as i'm mainly level designer i used all assets and textures as it's but tried to go wild with different views and takes so i will be describing each image…
Mustering the mob. I've got about 3 more months until were going to publish the early access game. Right now the character models are finished, and I started to make a handful of texture variations for each and will probably continue with this until I finish as it's kind of an assembly line thing with a lot of organization…
Trondheim The Great Hall of Trondheim was my first large task for this project. The concept needed to be grounded and striking to the viewer. The idea was that this hall housed all the yarls of neighboring towns when raiding season came about in the summer. It did not belong to one yarl in particular but instead was…
Thanks a bunch yallz! :D Fnitrox: thanks man, the 'guide' stroke is just a standard brush with sharp alpha nightFlarer: thanks haha, I hope so :) mr_ace: haha thanks man! your comment is why i posted up a new vid Screwonhed: hey thanks a bunch! Ferg: Thanks dude! :D Scythe: thanks man! Super glad you dig Alismuffin: hey…
Development diary week 7 This week had been going quite well with with my throne's UV's on the verge of completion. that is until disaster struck. To my horror, I discovered that the UV's I had created thus far had begun to bleed into each other, this turn of events left me with no other option but to remake the UV's once…
Hmmm. I first moved into a Lead role because it was a small company and we had no one else to do it. I didn't really cherish the thought of creating less art, but I found it a challenge and that's something I'm always on the lookout for. If my work is challenging then I generally enjoy it. I had no management experience,…
I think the important thing to ask yourself, what would you like to do? I see you have a lot of props, which is what I assume is what you're aiming for, but you have a human sculpt in there. I would pick a specialization and cut out anything that doesn't align with that.Then ask yourself, what would you like to work on or…