Do you have a scale reference for a human in the scene? Because right now just judging from the square pattern your scene looks massive. Drop a robot skeletal mesh in the game without scaling it, or make a box about 36x36x96. This will give you an idea on what to base everything off of when you place props in the scene and…
"next-gen" has become synonymous with PS3/360, that term needs to be retired atp (fans seem to have started calling it "Gen 7" lately, with PS4/XBox720 being "Gen 8" / "upcoming gen" / "new gen"). Anyhow, the big one I think we're going to finally see is self collision. Up until now it wasn't feasible due to the low poly…
Same thing happened when the Wii got nextflix after PS3 and 360 had it. Commercials were "now on Wii" mainly to let people know that it is NOW on the Wii, and that Hulu+ is NOW on the 360. Nothing strange on that one.
Sorry I misworded myself on the 360 bit, what I meant was that they could ONLY review the 360 version, PC wasn't available and neither was PS3. And I am not saying "wait for a patch" I meant wait for the launchday patch, as in, the update that comes in when the game launches as there is usually always one in games that are…
Meh. Was pretty burned by the ridiculousness of MW2. Might get it for 360, if it has improved enough to buy another iteration. Still love the SP in MW1; seeing the nuke take off, damn. One of the coolest 'Oh S**T' moments in any game I've ever played.
~ I expect my money within the hour: PolycountBrawl.rar Folder contains all 366 images from approved entries grouped into Fighter and Stage folders respectively. All images are titled with each artists Polycount forum handle, thus the folders are best viewed by 'Name'. NB: It ain't a small download .
Hi everyone, I had started Twitch for the League of Legends contest, but hadn't had the time to finish it. So it's about time to finish this project. Retopology and UVs are done and i'm now sculpting the details in Zbrush .(about 36k polys)
I think you'll find the actual problem with Aero is that it enforces vsync, and a lot of parts of 3DS Max were never written to handle this, so each window open with some kind of realtime graphics in it divides the framerate further. framerate = refresh / windows 20fps = 60Hz / 3 windows I never tried this but it's…