Hey Will ship turned out real nice. Some of the wear on there looks great, escpially near the cock pit. Since you went with a more subtle plating like the F22 Raptor I think you need to breakup the color of each of the plates a bit more to make this pop a little more and not look so flat. If you look at the Raptor you can…
You've got some nice stuff there, it's a nice choice of subject matter too! A few of points that come to mind: - The overall dirtiness of the scene seems a little inconsistent. The signs are really derelict, but the floor is clean and the ceiling vents look pretty new. (I appreciate that as a WIP that might just be because…
@ BarnabyJones thanks for your comment, but I am not really sure what you are saying here: too many tanks - make more tanks? My goal was to make a realistic game ready model of WWII tank, not sci-fi. But those are pretty cool shots in the link you gave me! So, here is an update. - Got rid of seams. 3s Max Viewport Canvas…
The grass needs a great deal of work. The texture is rather bland, and the models are clearly just billboards; at the very least add a second segment so you can bend them. The grass also seems too large compared to the ferns. I'd seriously consider removing it entirely, possibly replacing it with some appropriate weeds.…
i've learned from working on Exanima that it could be an absolute nightmare if character customization, particularly armour layering, isn't properly planned out before making a bunch of assets for. I definitely won't be doing armour layering that's for sure, we'll just replace body parts with different pieces of…