Hello. When I use isolate selection (ctrl+i) in Maya 2016 it isolates the object i'm working on. As soon as i switch to vertex or edge mode, only the faces connected to the selected vertexes or edges are selected are shown. This makes it hard to work with isolation mode. How do I make it so the whole object that's isolated…
Hey quick question. I've been using NEX recently and while I'm loving it, I'm finding issues with the selection tools. NEX seems to highlight and pick which selection I want almost as a snap selection of sorts. The problem is sometimes I just can't get it to highlight the vert/edge I want no matter how long I fight the…
I'm trying to get the index of a selected polygon from a model (from the viewport) in a modal operator. I am using an event type to return the selected index. Whenever I run the script and select the modal operator it gives me the correct index the first time. But, any other time, I have to re-run my script and the modal…
Hi I'm trying to modify very old sript which I found on highend 3d. It's working fine but that refresh button is very annoying, evertime I have to press refresh button If I do any changes in the quick set settings? //**********************************************************************************//
Hello all. Kazuya here. I just got 3ds max 2017. I transferred a model I have been working on for a while to the new version. Unfortunately there has been some major interface changes. The interface change that has stopped my workflow completely and created a great inconvenience is the unwrap's edge selection. I was…
I am having an issue with maya that when my persp camera is placed near an object it cannot select that object and instead selects an object behind it. It works however if there are no other objects behind it. This is a problem though when working on small detail meshes. The problem is resolved when I enable camera based…
EDIT: Think I've found the solution. Scaling the UVs up and moving them seems to solve the issue - Not sure why this fixed the issue, but it appears to have. If anyone can expand on this please do post. Hi all, quick question. In the 3DS Max 2015 UV Editor, you can use the "Select Overlapping Polygons" to select all UV…
Hi, I've just started learning this software and I'm trying to do something extremely basic: Scale my selected faces from the center of the selection. But it's putting the pivot only ON one of the selected objects and moves between them when I mouse over. Please tell me I don't need a script to do this as well :poly142:…
for example, start with a simply cylinder and turn on the polyframe, I want to select every other row of a cylinder(every odd row or even row), I played with lasso select a bit but it seems to behave quite randomly, how to make such a multi selection in ZBrush?
Hey focus_method, There are Hide/Unhide tools under "Edit Geometry". You can use these tools together with Material IDs; I would give certain selections a specific ID, then use the "select ID" to re-select previous defined IDs (selections in this case) and use above tools to isolate them. There's also the isolate selection…