I was lucky enough to write an article for 80 Level which can be found here: https://80.lv/articles/tips-on-making-games-from-modeling-to-post-processing/ It covers a bunch about the game I am working on and how I went about making things.
G.I Joe back in the 80's for sure. I remember how much the art on the packaging inspired me to be an artist. They brought back the old line of toys as collectors items just a few years ago. Same packaging from the 80's.
Great project @srinivasjlkm! A lot of solid iteration at techniques. About 80% there. Couldn't resist doing a quick paintover pass to get it closer to 90% without much work. 1. Your fog cards were quite sporadic creating some muddle lighting tones and colors. Once cleaned up and colors and lighting brought together the…
Did bakes today, i'm pretty happy with the result, still stuff to tweak (Like the very heavy AO) but i can do that while texturing :) The wepons are pretty boring but i had to prioritise haha Better 100% done, 80% perfect than 80% done, 100% perfect
Well, the graphics and effects look neeto-keen. But I wasn't getting a sense of gameplay that would be fun long term. And kub ... the 80s didn't suck as bad as the 70s. At least disco was mostly dead by then and I can still enjoy 80s music without feeling embarassment for my generation.
Hey everyone, I recently did an interview with 80.lv on my scene. It goes in depth on the creation of the hologram as well as other areas of production. If you are interested you can check it out here: https://80.lv/articles/creating-earth-hologram-in-ue4/
A #commission work #jasonvoorhees Head from #fridaythe13th 2009 made for #mechatronics and ready for #3dprint made with #zbrush #maya and #render with #keyshot #3d #3dart #3dartist #noia #realistic #museum #demon #horror #halloween #atraction #movies #fanart #prop #haunted #hauntedhouse #fantasy #horrormovies #prision…
Thank you for kind words, guys! We had a wonderful opportunity to do an interview for 80.lv. The article has lots of information about the tech behind our recent graphical updates. Hope you find it interesting https://80.lv/articles/world-of-tanks-graphical-update-technical-overview/
Been through several reworks of this. I did some scanning of some native plants near me and used that to rework the central plant, which I think has a much more interesting silhouette now. Also scanned some bits and bobs to populate the scene with secondary and tertiary forms. I think I'm about 80% happy with this now, the…
2 weeks, 5 days a week, 8 hours a day. per model. is 80 hours. you're offering to pay $500 for 80 hours work, that's $6.25 per hour. that's less than minimum wage. just sayin' remember that when you pay peanuts, you'll more often than not, get monkeys.