Hello there, I'm Mel, an Illustrator & Concept Artist that can work on different software. I mostly use Photoshop and Blender. I'm specialized in Creature design but i'm also able to work on props and environment. I am available and looking for remote or on-site work in Europe. It also can be has a freelance. Portfolio:…
I have downloaded Maya for students on Autodesk's website but I also want 3ds Max 2011 as well. All I have seen on there is 3ds Max Design. Is it the same thing as 3ds Max?
So Nintendo is planning to release a new 3DS next year http://www.nintendo.co.jp/3ds/new/spec/index.html Slightly stronger Less annoying 3D function Some games will be exclusive to it Anyone 3DS owners planning to switch up for this one?
Hiya! I am currently looking for work, full-time or freelance. I have 12 years of experience as a character artist. I can assist with benchmark models, hi poly/texturing and some concepting skills. I have worked with Ubisoft, Capcom, and 2k games. http://www.artstation.com/wizo labreche.simon@gmail.com Have a nice day!
That is using the glTF Material in 3ds Max, but if you have a custom Unity shader you can replicate it in 3ds Max using the node based shader editor Shader FX which creates a shader that works in the Max viewport. I did this for a game I worked on: https://ericchadwick.com/img/robot_rising.html#utility_shader
"GLB (Binary GL Transmission Format) is the recommended substitute 3D file format for use in 3D Viewer." Ok, that's really helpful. Lets just like ... convert all the assets into something else like this standard decided on by a committee that nobody seems to be using/defaulting to. I suppose at least this way you can be…
Hi I'm looking for some advice on 3D textring software. Everybody knows Deep Paint 3D and Bodypaint 3D but they are extremelly expensive. any opinions on any of those? or does anyone know any other not expensive 3D texturing solutions?