Hey guys, iam actually testing the quad chamfer modifier. but i got several problems with it. sometimes it works good for me but often not. on the following pictures you see where are my problems. i want to understand whats goind wrong and how to get a clean and good looking result. i really hope you can help me on this:…
Okidoki! I was learning CE3 a while back and saw this on the Crydev wiki. I got kinda exited and wanted to recreate it. The hard part is to make the sculpt tile, or well it's not but it's not very obvious at first. So when I figured out that the wrapmode in ZB would actually work with a rectangular shape to it was just…
Hi I found some script (Maxscript) for 3ds Max. "Single Skin Copy and Paste" The script copy and paste vertex weight between models. It works good but with only one select vertex. I would like to it to work with more vertex than only one. I mean if I'll secect 5, 12, 20 or more vertex. I'm not scripter so maybe can someone…
1) I looked for a while for a master list of common materials, and what spec should be used for them. I never found it. As far as I know, it's just something you need to eyeball, especially since different lighting setups make spec look completely different. If it helps at all, here's what I tend to do (on a scale of 0 =…
I'm not sure I understand what the difference between method 1 (decals) and 3 (polygons) is? If you're going to be close, and it's not something simple, like a tiling line, use decals (polygons for the lines). Give them a chipped paint alpha, and lay them out however you like. Alternate methods I can think of: 1) 1 giant…
I wanted to see how to shorten some of these expressions if possible as I'm still learning...It´s a script that'll toggle meshes between High Quality Display and Low Quality Display. Some of my bigger concerns are three: 1-To set something to HQ, I believe the only flag needed is -polygonObject, even though in the Script…
Greetings Everyone! I'm Stephanie from Ninja Vault team. Some of you may have known that we're currently working on a 3D Action RPG game called Parachronism: Order of Chaos. It is now almost done (I'll show you the progress below). But we still need more members to make it complete. First, here are about the game: THE…
Vark Halo 1 and 3 Project Gotham 2 Unreal Championship 1 and 2 Mech assault 1 Burnout 3 Rainbow Six 1 and 2 Phantom Dust *insert random non sports title here*
Your thing is a tad short If you base everything of the head/skull ribcage should be 1 3/4 heads pelvis 1 head and head to ribcage distance is 1/3 head and ribcage to pelvis 1/4 head so you should end up with roughly 4 heads from top of the head to pubic symphysis You will have much higher chance of success if you use some…