I taught a class last semester at the Champlain College of Vermont. I was VERY fortunate to end up with 5 highly motivated students (3 of them got internships this past summer). I often just referred to them as 'guided missiles'. Gave them the assignment, the theory, and let them find their own way around that (often they…
Hi Alex! As I mentioned in the topic, we'll be unveiling procedural texturing and model painting in upcoming builds. ;) It's not a full game art toolset just yet, but we're definitely moving in that direction as fast as our little legs can carry us. Feel free to drop suggestions in a thread here, send me a PM on the forum,…
Thanks guys! I wanted to explore the complications mixing real footage with CG using iClone, having in mind the possibility to use these tools to develop an animated TV series. I have worked too using green screens including real people in iClone sets and it also shows a lot of possibilities. Bleetz... I totally agree with…
And now that the thread has completely derailed... Next you're going to tell me we have cars that run on electricity and go 0-60 in 3.7 seconds and can go 245 miles on a single charge... WHEN PIGS FLY! But seriously this and this are flying hover cars promised back in the 80-90's not this or this. In the 70's the flying…
The textures really kill it so far (i understand its WIP still). The surfaces are boring, looks like you picked the first 4 gray rock/stone/marble maerials you found and slapped them on the UVs without much thinking. The scene is somewhat lacking, like someone didn't do any research. It really doesn't scream nordern…
@Eric: sorry about the zero support comment. that was meant to reference my issue which hasn't been addressed but my comment definitely paints a wrong picture. I should have said: 'way too little/effective support with fundamental issues' or something along those lines. On the other hand, Quixel Suite makes our moderate…
Anyone who is interested in aquiring a hosting at 3dp please send me an email to rpatel@easel3d.net with: -some samples zipped up or linked on the web of the kind of game art assets you like to make. -the plans you have for your website, how it will be unique and special. if it wont be unique and special that's okay too,…
yehh sorry if i seemed to be saying dont complain about it, i didnt mean that you SHOULD complain about it it isnt fair that your fuel costs have gone up so much i was only pointing out the fact that its more expensive elsewhere. And as for how far de we have to go well i doubt if the majority of brits have to go any…
Hahha Daz, not so astute if I didn't actually absorb your words the first time. Good tutorial, especially (for me) the image-reference section. I still don't understand the yellow-tendency thing. Per had a good point, in that other thread: -Specular is additive, and adding grey to anything retains the existing saturation.…
adamBrome: Fire away! I have some more info and shots on my page, but I realize not everyone can be arsed to go there :) I did hipoly work for most things - I set out wanting to model and render wall and floor textures, and pretty much all the props have been baked from hipoly meshes. I just never get around to showing…