Hii! Last big iteration of texturing. I just need to adjust minor details and correct your feedbacks :) I'm going to prepare the set, maybe add some asset dress to upload to artstation, lighting, postpo, etc. Getting closer guys, thank you!
Hi all, I’m Jake, a sound designer & audio engineer from the UK, who graduated last Summer. I currently have no experience with animation & game audio specifically but it’s the path I wish to explore more and I’m confident in my ability to adapt, based on my skill set. I’m looking for animators and game developers who…
Hello everyone My new plugin for 3dsmax : PolySnow * PolySnow is a 3DSMax plugin that creates realistic snow with a click. You just select your objects in scene and PolySnow does the snow for you! Let the snow fall on your 3D objects and scenes with a click of a button. A variety of parameters lets you get the desired…
Congrats GR! Glad to see you're at a place with talents like Bobo and Joe. Don't let Bobo send emails from your comp:) Get some audio books for the drive. I would have ended up in a mental ward if I didn't have that to listen to when the wife was sleeping though east Texas. Don't get Wheaton movers either! Only box they…
It's been a while since I have used Unity, but do recall having to deal with material order since Unity assigns them to the mesh based of lowest face index value per assigned material in Maya. Something easy to do is gather all the material assignments and sort them by lowest face index. In this case, I took a 50k sphere…
There is alot of musculature you are missing. The bone structure is too strong around the jaw and not strong enough in areas like the brow. The example is stylized and the features are enlarged while the skull is small in comparison which suggests youth. In Blender you can set up an image plane and place the front and side…
I'll probably end up repeating a lot of things already said but I'll give me 2 cent. First thing I notice is the header, like what shlim the polycount banner is a good reference. The colour pallet is a bit garish, try something a bit more subtle. Dont create too many clicks for people to get to your work. As soon as they…
Tip 03 - Increasing quality and performance of natural outdoors. See the pictures in full res to see the differences better. 1. Instead of having a lot of leaves cards on your tree, try to have as much less cards, but larger in size so you can have much more leaves on your cards which ends up filling the trees with much…
NOTE: I hope someone can take this little bit of information and expand on it more so on the technical side. Press "P" (doesn't really matter but, now we are on the same view port "Perspective") Now see the +, Perspective, Standard, Edge faces? (yours might say something different dependent on the scene) Right click on…
Thanks for the comments guys! I really appreciate it. I did get around the weird jaggies in the first set of images by migrating the project and setting up the AA again in the PPvolume. Any thoughts about the burn-in artifacts in the images though? I still get them as seen in the second image set. On some screenshots I get…