Hello Polycounters! This is team DuOwls writing. We've been lurking the forums for quite some time and finally decided to create a thread for our own project. We are two students, focussing on 3D art and animation, and we're currently working on a small short film for university. We'd love to get some feedback and critique…
Different story here, more about Dentists that happened quite recently. Anyway I got an infection right at the root of a tooth at the back of my mouth and it hurt like hell. The dentist gave me the option of root canal surgery or just pull it. Since Root Canal surgery doesn't always work and the tooth was at the back of my…
Hi Polycount! I’ve spent the last year obsessed with a single problem: Why do we need to take 50+ photos and wait for cloud processing just to capture the surface of a brick or a piece of wood? I’m developing Nack — an Android tool that uses Shape-from-Shading (SfS) to reconstruct geometry from a single flash photo. No…
Now this looks cool. The tree in mid-left foreground with the exposed roots seems a bit chunky down there, and the long branch stretching into the camera isn't exactly clear to me what is going on. The archway shaped tree might look better if it's tapered -- like a normal standing tree that has just bent over completely.…
It's always a pleasure to help ! So I'm using the exact same brush logic to do all my hairstrands. I say "logic" because I've found two methods to get the same result, it depends on my mood I guess haha. So here it is : - Get the curvetube brush - turn down the brushmodifier to 5, so you'll have 5 sides instead of a…
Hi Spahr, This looks like a good start, my only comment is on the tree roots. Usually tree roots have a more complex shape than just a cylinder. Right now they kind of look like tentacles. Tropical tree roots tend to branch and also have flat sides and rounded tops. They will also change shape from flat to round and many…
Your link to Artstation doesn't work. I get "404 page not found." One master material? Sounds very impressive, and a smart way of doing it, instead of giving each type it's own separate material. That would make for a lot of materials haha. =) I can understand why the center of the room, the rug, was so difficult. There…
Hi, i've been busy learn and building some stuff on unreal But i have some progress here 1) Remember the fish? this is my super basic fish animation, nothing special or complex... but instead the fix stays static at least now they will have basic movement when sliding on my matinee routes to the fish tank. 2) my elevator…
Required/desired texel density depends on that Texel density itself is static and directly related to object dimensions and texture dimensions. It does not change unless you modify UVs or scale the object In this case. The UVs are probably the root cause of any problems like pior said - it's certainly nothing to do with…
Update! So I took off working on this for the winter break. When I came back I changed my mind about what my other room would be. Instead of like a 'dark fantasy' I decided to do just a really weathered version of my first room. See what would happen. I really dig it so far. Also, I added another element to get from one…