[ QUOTE ] Im not too sure what it is that employers are looking for. I have seen prop artists who presented thier stuff as a series of induvidual props. what i am planning on doing next is building a level with gameplay built into it to show that i am interested in that. [/ QUOTE ] Considering in most places the next…
You're not ready quite yet. Maybe for some one off prop contracts for smaller budget games, but for InXile, not ready from what I've seen. The "want" I have from your portfolio is: 1) A very complexly designed prop 2) A set of props, not just one, executing variance in a given art direction. It's clear you know how to make…
Nice. There might be some layout savings, depending on what the texture looks like. You should be able to reuse the same sheet for all your trims that are for props with a material that has peeling paint. What does the 2d texture look like? And are you using a roughness texture too? This would help a ton with lighting…
Hey Odium, I'm sorry I came off as being insulting. Thats not my intention I was trying to keep my post brief. I have some more time so Ill try to explain my reasoning better. You obviously have a lot of talent and from reading your posts and checking out the overdose website. From what you said it seems like your doing…
I have dabbled in 3d and 2d and seem to get side-tracked, or life throws me off whether its a ridiculous job or whatever. I am finally in a situation where I have more time to create art and can still make ends meet. My question involves me wondering what to do to actually get some experience going. I realize concept art…
Ok an N-pole shading error - (a vertex where 5 or more edges meet) which forces Blender to average face normals across different angles, causing dark spots or "pinching" artifacts when using smooth shading. And here's a few options that may resolve the problem 1. To fix the Normals and Smoothing often, shading artifacts…
I told you before, i love the bugs, I love the variety you have going on. I have some remarks though: -while the menu is creative, I'm no fan of the background (concrete kinda thing). I'd just drop it and go for simple two tone styling. -You have one of your older lowpoly organics in there, the bug thing. It seems less…
Goodmorning everyone (depending on your timezone) I am trying to underestand an create a workflow on how to create a wooden kit that can be used for a lot of different types of props. For example, The Stylized Village Kit from Meshingun…