thank you for the info :) can i also take the lightmap from zbrush? im not shure wether it will be significant since the character will be set into a 2d platformer scene. thus he wont be as near to the camera as that all the details can be seen. but i will try it out ;)
GJ sofar, i find the lightrays from the sun are washing some stuff out but i like the rest especially the little flash of colour the flowers give. also are you using vertex paint for the cracks and water on the ground or is that just on that 1 set pieace.
Hiya @LHenry, the foliage is looking pretty sweet so far! Are you using the foliage painter for placement? And also how are the lightmaps coming along when baking lighting? Or are you more relying on the gradient in the color for this? Looking forward to seeing more, keep it up!
Yes and even then, while learning how to wrangle the specific light settings in an engine or how the lightmaps work is very important, lighting, composition and color grading are in no way engine specific skills. These are foundational art skills that can be demonstrated in any engine or rendering app.
Testing out the new Distance Field AO, getting pretty close to where I want mood-wise with this scene! I'm in love with this new AO, it's perfect for what I want and looks waaay beter than lightmaps. Epic did a kickass job with this :)
Excellent work, looks solid. Good on your guys for just getting stuck in and prototyping a game. I like the Zelda style targeting too ;) Quick question - on the first traversal test of your character running up the stairs, are the environment shadows dynamic or lightmapped?
oh allright then :) I should look at vertex lightmaps techniques, sounds interesting :) I just saw the "characters thread", pffouah, amazing art ! Too bad the game apparently sucks :( edit : thumbs up for whoever "saved as" > references&inspiration folder :poly142:
Not sure if the lighting res or the light maps on your walls, but that back area behind the chairs looks really light towards the bottom, then goes dark near the top of the chairs. Yet the wall on the left is fully lit. Might just be a lightmap resolution issue though.
MarbleCLAY Ac3d Deled 3d Doga 3d Neg 3d Lightray 3d Curvy 3d [/list] Here are some more apps that needed mentioning. Most are 3d app's. and I almost forgot SketchUP 3d . Its a little pricey but i like It.
UV Mapping isnt difficult once aquired, and an important step between modeling and texturing. Its also needed to optimize texture or lightmap density for certain important or unimportant parts of a mesh. The control of the direction the texture is mapped onto a mesh is also important for low rez textures