A style guide is exactly what it sounds like. It helps you organise things like font, colour choices, any specific types of stylisation you might intend with models, and any concepts you might want to mimic, etc. It helps you stay consistent throughout your textures and models so that everything will work cohesively…
Ahh okay, so the part I was referring to was the orange part at the base. Seeing the scale reference actually helps a lot, I figured the axe was a bit shorter. SO now that I see the reference I'll offer a few more things, make the green part longer, right now it makes it look like a hand axe and not a bardiche. Second the…
so at work using max 2010 64bit version and i'm trying to move verts freehand and its treating them like the grid snap toggle is on. but its not!!!!!!! it moves 5 ft in the x axis and 10 in the y axis. anyone have a clue to whats going on?
Hey guys. I'm on Maya 2014 on Win 10 64-bit. I have this gizmo in the center of my grid that won't go away. There's nothing selected and nothing even in the scene. Anyone know what this is and how to turn it off/make it go away?
I'm modeling a handgun and cutting the handle into quads for smoothing later on in the process, but this doesn't look right and I'm wondering if this is correct cutting or if it needs tweaking. I'm curious to know if I just manually tessellate in a grid manner, but I am not sure. Here is the picture...
I think for Nakia, you need those curls tighter together and have much more random placement as well as some size variation. There is far too much space between the curls and they are practically a grid pattern right now.
Forgot to mention thats still WIP, maybe 60% done? Grid on arm is to help do tattoos later, various metal things arent shaded as well as they could be, and theres a general sloppiness to it but I feel like its not terribad?
@ SimonT: The flames were sampled from a real fire photo, just mask out some of the flames, put them in a grid two by two and play them randomly. A video of the particles-system was added to the blog => http://www.roelcoucke.com/blog/
There's no way to do it like that. Instead you might want to try using the Floor Grid, keeping the reference images floating around with spotlight, or just put the image onto the 2.5d document itself so that the model floats around ontop of it.