I'd advise using linear interpolate to do the masking rather than the mulltiply/add method - cos that's what it's for what's the issue with the edge wear etc? you can just add the detail maps in before masking
Hi guys. I am, trying to figure out how to add own folders for the shelf. Let´s say I have a bunch of custom made materials or alphas and want to have them in their own folders in the shelf. How do I do that? I did google and did read the official help on the Allegorithmic forum, but I just cannot make it work. What am I…
Some heads I did while I was as Trion on Rift. Will add more to this thread as I get them finished! Reposting the other images I put in the waywo as well. Eth Female: High Elf Female: Kelari Female: Kelari Male: Viewport screengrabs with xoliul 2.0 and viewportgrabber 2.0 :) I'll add more stuff as I get it done. Still a…
Hi, I made this parametric/non-destructive object primitives add-on for Blender 4.2+, its free :) https://extensions.blender.org/add-ons/non-destructive-primitives/
I’ve been thinking about a simpler, more modern way to manage the flow of 3D content creation, as an alternative to heavier tools like Shotgrid. The idea is a web app that focuses on clarity and ease of use, with features tailored for artists and teams: * Kanban-style board that shows what stage of production each asset is…
Hey Xavier, Francois, Kevin, and everyone else. Did my best to implement your critiques and pare down the unneeded fluff from the cover letter and add more about what I did as a developer. Hopefully this is a better draft. Thinking about sending it by tonight PDF link here. What does everyone think? Any additional…
dont worry bout it mishra. My roommates have all been pretty great. The best roommate I ever had was the one I randomly got thrown in with freshmen year. The guy was a quiet clean freak who had a huge dvd collection, brought the TV and dvd player and stereo, and never did a mean thing in his life.
Hey Daniel! I just See your post. everything you did work, The only problem is the DeriveNormalZ node dont work really well. BC7 is great to keep the same Quality with Color Linear to be sure to not have problem with gamma Use this math to recreate your Blue Channel and after. add at the end Normalise Muliply by 2.5 add -1…
Hi Everyone... Another job that I did for Rocket Pig Games .
Actually I did more details on it for myself. My Friends Ask me, "Can you Remove The Armor and Cloth?"
so I add Naked image too. Also yan see full 3D naked Dragon on my Artstation Page:
https://lnkd.in/gsqRHH2
https://lnkd.in/g8bW49C
and There are more Cool…
HI all, Finally finishing this beast. A 1960'ish Mustang GT500. Had a blast making this. I might add some more mad max style parts, I did some experiments with extra pipes but they did not look good enough to stay :D Modeled in 3ds Max, textured in Substance Painter. All renders made with Marmoset Toolbag. Hope you like…