Had the same (I think?) problem in one of my geonode setups (dual taper profiles for stylized haircurves). In the end, I simply stored position data on a profile... then just flattened it on one axis and sampled attributes from it - that way the factor/length better corresponds to the length of the target curve (or bottle…
So, i came across this problem yesterday. Somehow mirrored uv showing weird shading only on curved surface to x axis. No sharp edges, flipped normal, overlap vertex etc. Everything was correct, the onlything i know is its from the normal map i baked in marmoset.
another possible method is to create a sphere and all the separate patches. Now create a space warp/geometric conform object for each patch. Set the conform object to have a lookat controller to the sphere and set the sphere as the wrap to object of the conform object. now bind the patch to the conform space warp object.…
Eric Chadwick said: Turning it into a gifv is a clever workaround, thanks! I edited the post with the new link. ------ I'm doing the nodes equivalent of refactoring code, still a work in progress, but I got a few interesting things to show. Technically I already can easily create hair with them, I just want to wrap up some…
In Blender you can move edges, edge loops and vertexes along any edge direction ( with auto UV correction). So world or local coordinates , axis being tilted it's all irrelevant . You just hit G double time + Alt and hover over an edge you want as a sliding direction and get yellow track lines appearing representing…
Hello dear polycounters. A friend of mine has launched kickstarter project of a terra forming adventure game. I hope you will find it interesting! Anyway, thanks for watching [ame=" https://www.youtube.com/watch?v=1EUFHqcHzh8&hd=1"]RealmSource Presents Realm Explorer - YouTube[/ame] About the project Realm Explorer will be…
Gotcha, after your response I kept trying and found an easier way to fix the seam without the shader tweak. I kept the mirrored uv shell in a tile to the right of the 0-1 tile and made sure the uv's weren't reversed (they were blue in Maya instead of red like I had before). Then in Unreal I could set the X-axis tiling mode…
@Hexi_8023 There is a tool called fspy working with blender - not sure about other programms. there you can set up x y and z axis ( at least two) to figure out the correct camera position and setup.
By The Power Of PLACEHOLDER! :D So I reached the wifi limit at the hostel I'm staying at, and found a pretty neat library just down the road. Aus is really amazing place. It's like a mix of San Francisco and New York, but with none of the dirtiness and grime that usually comes with cities, and the people here are very…
Like can you get good results with it? I'm not sure if that's what Hossein Diba uses in his final renders? I'm trying to decide how to do the hair on a character I've been spending too long on I made a really complicated outfit with so many subtools so i feel like putting it all into maya (and probably resizing it) would…