GATOR should have been around back then. It's the same driving force behind a lot of the merge polymesh options (so that would probably work as a substitute if you can't find the GATOR property).
You could clone everything, merge the clones, then put that material on the originals. You'd have to re-ID after, but you could always "select by material" or "select similar" and do them in waves.
Swordslayer, found the bug. In my case Vertex Weld in the stack was 0.0 for meters. So vertexes weren't merged and chamfer simply tried chamfer unwelded edges, so why nothing happened.
Is the high poly offset at all from the low poly? Did check to see if it may be a geo issue? Were the verts properly merged at bake? Just some of the common solutions, hope it helps.
Very inspiring work! On top of that, as I'm scrolling through I see Merle!!! I hope there is more adventure zone stuff on your art station. Your style fits it very well!
Been a while since I've updated this! Finished sculpting, retopo, and UVing, working on texturing. Following a video tutorial by Marc Brunet that really helped me with the texturing process, I've learned a lot!
[ QUOTE ] meh, its a kids show. remember dark wing duck? [/ QUOTE ]Hey don't be ragging on Dark Wing Duck now. That was quality entertainment when I was a mere baern. This on the other... is not.
sweet good to hear that, been fighting the lighting in udk myself. Thats some pretty evil evilness that even the trees suffer branch loss just at the mere presence of his evilness lol
[ QUOTE ] 60 Euros [/ QUOTE ] 45 for me! hell will freeze over before i decide to pay anything above 50 euros for a mere video game. never did and probably never will.