Everything is very well done, except for the platform. It looks as if you put 99.9% of your time into everything and the platform was done post haste. I really love the rest of the model, great detail and look.
I was thinking other props found in ME3. I love seeing environments that feel used or inhabited. So populating the area with props (i.e. trash, crates, etc These aren't the greatest examples) helps with that a bit and gives the area a bit more life. This is my HS study http://www.polycount.com/forum/showthread.php?t=99208
been using Maya for about 7 years and never used Subdiv Surfaces. You do want to use the smooth mesh preview "3" on keyboard which is also a Subdivided mesh... "SubD". When people talk about SubD modeling these days they 99.9% are not talking about Mayas SDS, I rather think its outdated and just there for legacy purposes.
@cooljay, im not sure what you mean? You say the proportions seem right, but then go on to talk about head measurements, which would surely mean that the proportions do not seem right? I don't think the penis and testicles are really worth the time, seeming as its never seen 99.9% time in game models. I feel that i would…
[ame="https://www.amazon.de/Gestalt-Tieres-Studienausg-Gottfried-Bammes/dp/3473483427/ref=sr_1_15?s=books&ie=UTF8&qid=1424935888&sr=1-15&keywords=bammes"]Die Gestalt des Tieres, Studienausg.: Amazon.de: Gottfried Bammes: Bücher[/ame]…
anyone knows a way of making 3dsMax remember the sub object orbit point of interest after leaving selection mode? this is so annoying, I can't believe it. edit: seems like in later 3dsMax versions, orbiting the point of interest has been added (I'm on…
Across the whole competition, I had an amazing support from various personalities. Many of people used to help with their advices and clear attention. With their hope and believe. Thank you guys, I really appreciate all of what you've done for me. Thanks to all people from Valve team and to a people from Polycount website…