I like the model, it has great shape and looks cool! Have some gripes with the texture & UVs though: your unwrap is very inefficient. A lot of pieces could probably be mirrored chunks: parts of hair, the arms, small buckles. You also should try to be more efficient with where you plance the pieces within the 0-1 UVW space,…
dirigible - Thanks again! I still need to move the cords a bit, but I had to redo my UVs and re-bake all my maps today so I didn't get as far as I wanted. Now I have 1 512x512 map for the head and hair and 1 2k map for everything else. Also thanks about the bakes. I've got this chick broken up into about 13 different…
there is 8k support too, but in fact i can't to handle a margin for that resolution the canvas can't to exceed 8192 pixels. Currently if you like to make a texture of 8192*8192 you must to use the current framers, which defines the margin like this : 259 (3px) > 518(6) > 1036(12) > 2072(24) > 4144(48) > 8192(96)* For 8k it…
An Olympus Micro Four thirds camera is also a very good option for something compact. The lenses are smaller/lighter than Sony Nex lenses, and there are more lens options, plus it has in-body stabilization which means you will be able to use lower shutter speeds (and low ISO, which is important for image quality/low noise)…
Overdue Update Lots of work on the trim sheet, still a bit more to do but it's close to done. Need to re-UV a few chunks to account for the new details. Then it's back to High Poly work to finish out the chairs and computer/monitor consoles. Basic lighting is down, still tweaks to be done, and that possible dark variant to…
Glynn : imagine yourself wanting to use the tablet at low pressure (pressure slider to the left). If you have few overall pressure levels, then you would have very very few in the low pressure range. That's my understanding anyways... Like, if the overall is 2048, then at low pressure you are given like 512 increments. As…
Stretch it to fill the square. Then set the Use Custom Bitmap Size (under soft select in the options panel) to be the dimensions you want or change the upper right texture select drop down box to be your 512x256 texture instead of the default checker pattern.
For one, the lack of detail in the texture and it's size is gonna kill you, loading times, time spent and performance. As for tricks, I just paint to get my shapes and tones, then go back and do details with proper lighting. My textures hardly break 512x512.