I made a quick test. 1. alternating triangulation 2. "good" triangulation 3. "bad" triangulation, random direction content: https://dl.dropboxusercontent.com/u/499159/tridirectioncontent.zip I see zero meaningful difference here, the projection is exactly the same, all the pixels are in the same spot, what waviness is here…
Notice your blend Overlay node is requesting 2 vector 3's for input. You were giving it one vector 3 and a float for input. If you want to use the overlay you'll need 2 append vector nodes. The first one should have the channel that you are overlaying in both input, the second append vector should have the first append…
Just to add to what SupRore already said. From the side view, I think they eyes are too far forward. Also, from the 3 quarters view the cheek bone does not come out enough. If you look at your own face from the 3 quarters view in a mirror, notice how far your cheeks go back in space and how where your eye is there is a…
^ we did that on Forza 3 as well. Each terrain piece would have 2-3 textures that were mixed with either a greyscale or RGB blendmap. The roads are most certainly floating with edge alpha - they were doing this back in the Command & Conquer: Generals editor, too. CoH is using alpha blending on it though, to make it look…
This looks like a fun challenge.. 250 tris 512x512 lets make an low poly enviro thread with this spec limit and have at it :) You could have saved some tris on the chair arms by making them 3 sided instead of 4, from the distance it would be viewed no one would notice. Same with the torch stand, it could have been done…
1-3 days. some people work very fast and can knock this shit out and still make it look awesome under a day's work. i think that comes with time, having a good workflow. i'm slower, and have been known to take experimentive approaches that can sometimes help or hinder my progress. i would probably take about 3 days…
This could probably be done with 200 triangles or less. I see you mention tileable maps and "this prop has 3 different materials applied", so if you're saying it's got 3 tilable materials applied to it that means 3 draw calls - a big no-no for such a small prop, I'd cut you some slack if that was for a whole building. A…
My current setup is this: 2 - Main Ultrawide 1 and 3 are 4k. 4 is a soundbar connected by HDMI. Before this Wednesday, 1 and 3 were set to scaling (150% and 200%) 2 was 100%. This worked fine for photoshop and such. But 3DS Max and other apps did not like the mixed scaling and wouldn't draw some UI elements. Some apps…
Yo yo, lookin good! Here are some tips; Try not to have trees align with the slope of the ground. It makes the camera look tilted, and not like there is a slope. The lighting could use more creativity. Right now the bottom 1/3 is in shadow, and the top 2/3 is in the light. Would be nice if there was more chaotic lighting…
yea, disclosure that AI was used sounds good. As for the rest, I can really only speak to what I see and do on a daily basis. After a day's work of making 3d assets for my job, I spend an additional hour or more making art on the side, and this is what I've done consistently for the past 3 years. During that time I have…