Architecture inspired by a real location: The Constanta Casino, Romania. Built with Modular Pieces in 3Ds Max. Rendered in Marmoset. More renders: https://www.artstation.com/artwork/e0kKXZ
This is a medieval dungeon environment I have built recently, to test modularity, lighting and unreal engine materials. Before uploading it to my portfolio, I'd like to check what you all think, and ways you think I could improve it. Thanks in advance for any suggestions. First floor (Entrance and Torture room): Second…
Got a little time to work on this again. Started experimenting with some exterior. Made a modular rock and built some cliffs. Grass is super temp. Edit: Here's another view of the rocks:
Spell check!!! The Boneyard: It took my 8 weeks, and was built in a modular setup. Make sure to run over those things a few times. Your work is solid, inspiration for me!
house, built with some modular assets, wood blocks, cloth thing, planning on deleting uneeded faces once i finish up the design, trying to make something that looks unique
Got the boat and docks textured and placed. The boat docks and rope all share one texture set that tiles horizontally in some parts like a trim texture. The Dock is also built in a modular system.
That's great trick! We could make it look like its really actually built from modules. Put a trim there, yeah! Actually bridges and almost all such elements are modular, so its matter or research.
Thanks everyone. As usual, lots of people worked on this, so it really is a team effort. @Jack M. A breakdown is probably not going to happen. Meshes are fairly custom in the last area even though they are built on a modular layout / base.
Thanks for the input Obscura I am actually worried about decals having more detail on one modular segment than the other. I'll just get the parts built and see what happens once I start texturing.