Add more edges where you need them. Use "Flow Connect", and Target Weld any unnecessary extra vertices. http://help.autodesk.com/view/3DSMAX/2019/ENU/?guid=GUID-D07B4F5B-33AE-4544-A905-A52A678C7D64
@Games101 Cool tag me when you have something :wink: are you targeting the reel for game studios? I ask cos usually I'm told that game studios don't really like to watch reels and they prefer stills?
Im tempted to murder ostrava next time I see him to be absolutely certain I get the key.. oh yeah I finally figured out that you can target baddies.. wow so much easier..lol
You can also weight the head to several helper bones like a jaw bone that way you're just moving a bone around every time you want to open the mouth. Then clone the mesh to make a new target shape.
Hey guys, Here is my mood board or more like reference images.:) Anime Style female with an exoskeleton three wheeled motorcycle. [/IMG] [IMG]http://www.polycount.com/forum/<a href=http://imgur.com/8HBMOux target=_blank>[/img]
Orange and browns was rad! ... i think layout is coming along nicely... the grey style looking nice too. Cleaver looks great btw! "the ghetto font looks like you are targeting certain teenagers" :poly127: twitch... resist.
Here's my 2nd concept for archer. A rogue archer that has special abilities like incredible eyesight, wide range vision and high precision targeting. Her weapon is ethereal which fires a spiritual arrow that pierces the inner soul.
When will Quixel actually support Unity 5 Metallic workflow? Selecting Unity 5 (Metalness Workflow) as Export Target results into wrong exported maps (separate Metalness and Gloss), since Unity uses combined Metallic Smoothness map.
I really appreciate all the feedback so far. Here are a couple of targeted questions... Are there any pieces you would definitely say are keepers, that may still need a bit of work? Is the order of assets working for me or against me?
Here are the maps, I've scaled them down to 1024. SPEC: GLOSS: When I export the images would the colour bit or density play a part in the texture? If so would is there a target to aim for and a way to import it right into unity? Thanks.