3rd update! Got into making the walls yesterday night. I will be doing some vertex painting for them, not exactly sure how I would like to do it. Nevertheless, I wanted to get them with a good base texture so I could finally see the composition of all the main pieces. Here is what I have so far: I had a fence texture by…
Cheers mate :) I was messing around with spec in max to get an idea of what I wanted to do with it. The ref is very matte and so the most I think I can do with the spec is pop some scratches / noise and the leaking oils... If you guys have any suggestions I would love to hear them! The top two shots are from marmoset 2,…
I think you could do a little more work on your wood. The details that pop out don't look convincing at all. Adjust the color of the extruded section a little bit, and consider changing the grain direction. Right now its obvious that the wood grain does not adhere to these areas, which makes it read odd. Painting in some…
I'll breakdown my critique into dot points: - scratch details are looking good. - Some of your normals are to big (Bigger details on the brown but smaller on the red) - Its appears to be a red painted barrel so I assume the brown is rust? but it does not look like rust and seems your relying to much on your normals for…
When the player begins the game, load content for that section of the game into memory. As the player progresses, stream it from the disk into memory. Higher bandwidth and more memory means you can put more in memory, and faster - given a current optical disk based game tends to be under 6.5Gb (albeit compressed) to fit on…
I haven't really done what you guys would consider thorough testing. I will say that initially using the default canvas size the brush response seemed improved. I didn't notice the lag that I had before. As I switched brushes (and I was just using the standard brushes it ships with) some brushes lagged and others did not.…
Few things jump out at me. For the texture, the normal map isn't translating very well when the diffuse map is applied, mainly on the small details such as the rivets and the black strip things. You can help that by deepening them in photoshop, and also by using the spec map to bring out the normals more. Use a tool like…
doomivox: haha, just noticed the resemblence a second ago (think it's the skintones and post processing :P). i was thinking of adding a little wear, fading and a logo mebbe (to the top anyway) ^^ pior: :) cheers man, <3 marmo... now all i need is your painting skillz, is it true if i kill you i become you? :P zacd: good…
Down the road, what's going to dictate your base platform will be which console will sell more copies of your game. In general, if you're creating a cross platform game, you're going to target the platform that has the larger share of your user base. Larger user base equates to larger potential sales. Right? Currently,…
@haikai, thanks for the input, I thought I'd leave it for a week or so and then get back on doing some extra work, like what you mentioned. I should definitely work on the coat a bit more, yeah. Specular's always been a bit of a bitch for me, right now I'm doing a black/white spec level texture. I should probably think…