I think its unfair that some people know how to use Unreal Engine 3! They can show their stuff in like... a game and stuff! :-P I render most of my stuff. Not anything fancy at all, just some point lights etc, nothing that cant be done in any current gen top-tier engine. I render them simply because I'm too stressed/busy…
this is looking really good man. No crits really, only a suggestion: The propellers/engines struck as not quite fitting the flow of the rest of the model. What about reversing the direction of the engines so they "aim" the opposite direction? It might give the ship a more streamlined feel. Also might be cool to try…
Huh, great narratives and gameplay over graphics? The rose-tinted fog seems particularly strong here. Take Psygnosis as an example - Shadow Of The Beast, Killing Game Show and in particular Awesome want a word with you. Or most (all?) of the Bitmap Brothers titles, perhaps excluding The Chaos Engine and Speedball 2. Take…
Well it has been a few years since I posted. Here is some more recent personal work - I'll skip some of the professional projects that I've worked on over the last few years... Anyway, with this project I wanted to do some more hard surface Sub -D modelling and tackle science fiction material. What better than yet another…
anyone can be a programmer. with CS note the "science" in the name - a good CS program really teaches you the fundamentals behind the programming/computing as well as the logic part and the algorithms. There's a lot of abstract knowledge and math in a good CS program. Just think of it as "the science of computing" rather…
very little to a lot. All depends on the game, the language/engine and what you want to do. If you just write game logic, you will need less math than when writing an engine to handle gfx code (unless you write a RPG with complex math based rules, or you write some clever AI system (but that's more algorithms than formula…
Yeah, it's actually quite confusing :) and I don't know if I'm 100% correct. id is the studio, gtk Radiant is an engine. (I am using Dark Radiant for the Darkmod, which is a branch of the open source gtk Radiant engine, our programmers have improved it alot). gtk radiant is the open source of id's engine. I think the tech…
This looks really cool. But it's very very dark, hard to see all the hard work you put into it. Generally I like to avoid pure blacks, since it's really just filling the frame with a whole lot of nothing. You can still get dramatic lighting without crushing all the shadows into nothingness. I'd suggest adding a soft…
Hello everyone 👋 =) , I'm an aspiring environment artist. I’ve been focusing on building out my portfolio with environment concepts and trying to push my Blender & Unreal workflow further with each project. I’ve been working in Blender for a while now, and recently started exploring Unreal Engine 5 to bring my ideas into a…
We are looking for an experienced technical/shader artist to setup some very high end shader work for our project. The project is in Unreal Engine 4 so experience in Unreal Engine 3/4 is a must. This position is a fully paid position for either part time or full time work. Requirements: - Capable of setting up extremely…